I edited yesterday DrGeo code to change #: to #':', then voilà!
Hilaire
Le 11/05/2014 09:34, stepharo a écrit :
> I tested it in the latest image without problem.
> So did you change the fonts or something like that?
>
> Stef
> On 11/5/14 09:23, stepharo wrote:
>> Hi hilaire
>>
>> I do not remem
Morning,
As I briefly wrote in my previous email in this thread, Opal can't
compile the symbol #: (previous compiler can do it), for Opal it should
be written #':', so I change in DrGeo source code this unique occurrence
and Dr. Geo compilation went to end.
In 2.0, this problem does not occure, b
Hilaire just an offtopic , there is a question about games on mobile
platforms on pharo dev mailing list that could use your expertise on this
field.
On Sun, May 11, 2014 at 10:34 AM, stepharo wrote:
> I tested it in the latest image without problem.
> So did you change the fonts or something l
I tested it in the latest image without problem.
So did you change the fonts or something like that?
Stef
On 11/5/14 09:23, stepharo wrote:
Hi hilaire
I do not remember if something changes.
Can you tell us if if was the same in 2.0?
Now in VW and Pharo #':' represents the symbol :
Stef
On 10
Hi hilaire
I do not remember if something changes.
Can you tell us if if was the same in 2.0?
Now in VW and Pharo #':' represents the symbol :
Stef
On 10/5/14 15:38, Hilaire Fernandes wrote:
Hi,
I got this error when compiling DrGeo in Pharo3 (screenshot). There is
not debug log.
Thanks
Hil
#: must be written #':' with Opal
Hilaire
Le 10/05/2014 15:38, Hilaire Fernandes a écrit :
> Hi,
>
> I got this error when compiling DrGeo in Pharo3 (screenshot). There is
> not debug log.
>
> Thanks
>
> Hilaire
>
>
--
Dr. Geo http://drgeo.eu
Hi,
I got this error when compiling DrGeo in Pharo3 (screenshot). There is
not debug log.
Thanks
Hilaire
--
Dr. Geo http://drgeo.eu