Thanks Stef. It Seems to be what I am looking for.
Abdelghani
En date de : Jeu 19.11.15, stepharo a écrit :
Objet: Re: [Pharo-users] BitField
À: "abdelghani ALIDRA" , "Any question about pharo is
welcome"
Date: Jeudi 19 novembre 2015, 20h57
Thanks stef , as I said previously, the leds are just a set of images
creating an animation, one for each second.
I add stuff to it all the time, its far from v1.0 and I have a lot more to
add before its version 1.0 , I think in a year probably will reach version
1.0.
Today I added alarm sound th
This is quite cool.
I will have to have a look how you did the led :)
In my game I rescued the LEDMorph but there are a lot uglier :)
May be you should call it v1.0
Stef
Le 18/11/15 02:29, Dimitris Chloupis a écrit :
and here is a video tutorial of how to use ChronosManager
https://youtu.be/
Le 18/11/15 13:56, Esteban Lorenzano a écrit :
On 18 Nov 2015, at 09:50, Tudor Girba wrote:
Hi,
Ok, for that problem we already have a solution provided by the Keymapping
engine:
(KMRepository default globalCategories detect: [ :each |
each isKindOf: GTSpotterGlobalShortcut ])
allEntri
Have a look at the chapter on number in deep into pharo.
You get some illustrations of bit operations for numbers
bitShift:
bitAnd: ...
Stef
Le 16/11/15 21:16, abdelghani ALIDRA a écrit :
Hi everybody,
I was discussing with Thibault about the performance of some methods
defined on set
No idea if I can attend, but beginning of March is better for me.
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> On Nov 19, 2015, at 3:57 PM, stepharo wrote:
>
> Hi
>
> Okay dates woul
Hello,
You maybe can use Integers as bitfield:
bitField := 0 bitAt: 200 put: 1.
executing
bitField bitAt: 200
will return 1.
The only thing to take care is that it # bitAt:put does not change the object
itself, but instead returns a new one.
Marcus
> On 16 Nov 2015, at 17
Hello,
You are changing the “literal array” itself. The #(0 0 0 0) creates an array as
part of the compiledMethod
and you are changing this. (Yes, many people think that all literals should be
immutable…).
If you add a #copy it will work.
bitArray1 := #(0 0 0 0) copy
or create the arr
I checked
testNilWhenErrorInLookup
"(self selector: #testNilWhenErrorInLookup) run"
self assert: (pointClass lookup: #zork) isNil.
"The method zork is NOT implement on pointClass"
testRaisesErrorSendWhenErrorInLookup
"(self selector: #testRaisesErrorSendWhenErrorInLookup) run
Hi edouard
I will check as soon as I get some time.
I'm new on this mailing list, this is my first mail :-)
welcome
I'm a student from University of Lille (France). I'm studying this
tutorial (I'm using Pharo 4 but it seems not to be a problem):
http://sdmeta.gforge.inria.fr/Teaching/ObjVLis
Looks good
You are @embee on Slack right ? :-)
Cheers,
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> On Nov 19, 2015, at 4:03 PM, Martin Bähr
> wrote:
>
> Excerpts from stepharo's
Hi everybody,
I am experiencing a very weird behavior with Arrays :
I writed a test case as follows ;
testChange | bitArray1 | bitArray1 := #(0 0 0 0).
(1 to: bitArray1 size) do: [ :index ||temp| temp := (bitArray1 at: index) + 1.
bitArray1 at: index put: (temp). ]. self assert: bitArray1 = #(
Excerpts from stepharo's message of 2015-08-22 09:55:04 +0200:
> would be fun to see if you can reuse the algo of roassal.
i have taken a stab at that:
===
view := RTView new.
| activenode prevnode |
view
Hi
Okay dates would be 3 & 4 /3 or 31/3 & 1/4
And the location would be at Namur in Belgium
Could you tell us if there is a problem for one of these dates?
Stef
Hi Edward,
Le 19/11/2015 13:50, Edouard Delbar a écrit :
> Hello everyone,
>
> I'm new on this mailing list, this is my first mail :-)
>
> I'm a student from University of Lille (France). I'm studying this
> tutorial (I'm using Pharo 4 but it seems not to be a
> problem): http://sdmeta.gforge.in
for the record I also tried wavParser on Ubuntu that fails too
Gofer new smalltalkhubUser: 'MerwanOuddane' project: 'WAVParser'; package:
'ConfigurationOfWAVParser'; load. (Smalltalk at: #ConfigurationOfWAVParser)
loadBleedingEdge.
--> (Smalltalk at: #ALExamplesWAV) exampleBirdChirping
Generic f
2015-11-19 15:07 GMT+01:00 Dimitris Chloupis :
> thank you Esteban, it works on my IMac too :)
>
> but on Ubuntu I am getting this error
>
> sound_Start(default) soundStart: snd_add_pcm_handler: Function not
> implemented sound_Start(default) soundStart: snd_add_pcm_handler: Function
> not impleme
and how i do that exactly ?
On Thu, Nov 19, 2015 at 4:18 PM Nicolai Hess wrote:
> 2015-11-19 15:07 GMT+01:00 Dimitris Chloupis :
>
>> thank you Esteban, it works on my IMac too :)
>>
>> but on Ubuntu I am getting this error
>>
>> sound_Start(default) soundStart: snd_add_pcm_handler: Function not
thank you Esteban, it works on my IMac too :)
but on Ubuntu I am getting this error
sound_Start(default) soundStart: snd_add_pcm_handler: Function not
implemented sound_Start(default) soundStart: snd_add_pcm_handler: Function
not implemented
On Thu, Nov 19, 2015 at 1:04 PM Esteban Lorenzano
wro
Hi!
In case you are not aware of it, a great number of the Pharo, Moose, and
Roassal community members are on Slack. Slack is a very cool messaging
platform. If you want to chat with developers and get instantaneous help on a
topic, then Slack simply rocks.
More info on:
http://pharo.org/commu
Hello everyone,
I'm new on this mailing list, this is my first mail :-)
I'm a student from University of Lille (France). I'm studying this tutorial
(I'm using Pharo 4 but it seems not to be a problem):
http://sdmeta.gforge.inria.fr/Teaching/ObjVLisp/ObjV.pillar.pdf. I'm working
with the "ObjVLis
> On 18 Nov 2015, at 13:31, Clément Bera wrote:
>
> PharoSound was not working on Mac on my machine a few month ago. It was
> reported to be working on the Raspberry Pie and windows.
It works on mine, I made a couple of fixes to make it possible :)
>
> 2015-11-18 12:23 GMT-03:00 Merwan Oudda
22 matches
Mail list logo