> On 26 Aug 2015, at 02:57, Alexandre Bergel wrote:
>
> Hi!
>
> When I open the world menu, the mouse cursor is intensively blinking, and
> opening the menu is _very slow_. This bugs has been around for a couple of
> weeks already. Am I the only one to see it?
>
I saw it one day after comi
Hi!
When I open the world menu, the mouse cursor is intensively blinking, and
opening the menu is _very slow_. This bugs has been around for a couple of
weeks already. Am I the only one to see it?
I have checked the cause, and apparently the problem disappear by removing the
use of “Cursor re
Wow…
Alexandre
> On Aug 25, 2015, at 6:41 PM, Vincent BLONDEAU
> wrote:
>
> That is because GToolkit is based on last successful Moose 6.0 build where
> everything works fine (it is Pharo50248).
> But less than a week ago, a featured bug was integrated in Pharo and it is
> not possible to
That is because GToolkit is based on last successful Moose 6.0 build where
everything works fine (it is Pharo50248).
But less than a week ago, a featured bug was integrated in Pharo and it is not
possible to load Moose anymore… That is due to some encoding problems during
Monticello loading be
Hi!
I have tried the image you provide, but I cannot browse a package. Classes are
not listed.
I cannot run the examples therefore.
Alexandre
> On Aug 25, 2015, at 6:08 PM, Tudor Girba wrote:
>
> Hmm. Thanks for the report. Indeed, I get the same, but the CI job works
> well. We will have
Hmm. Thanks for the report. Indeed, I get the same, but the CI job works
well. We will have to investigate this.
In the meantime, you can use the image from:
https://ci.inria.fr/moose/job/gtoolkit5/lastSuccessfulBuild/artifact/gtoolkit5.zip
Cheers,
Doru
On Tue, Aug 25, 2015 at 10:51 PM, Bernar
It looks very cool! Keep up the good work!
> On Aug 25, 2015, at 17:13, Tudor Girba wrote:
>
> Hi,
>
> We are happy to announce the first preview version of Brick, a new widget set
> created from scratch on top of Bloc.
>
> Brick is being developed primarily by Alex Syrel (together with Alai
i forgot to mention that it was while
Loading Bloc-Core-AliakseiSyrel.636
thanks
On Tue, Aug 25, 2015 at 5:43 PM, Bernardo Ezequiel Contreras <
vonbecm...@gmail.com> wrote:
> Sorry, but after evaluating
>
> Gofer new
> smalltalkhubUser: 'Pharo' project: 'Brick';
> configuration;
> loadDevelo
Sorry, but after evaluating
Gofer new
smalltalkhubUser: 'Pharo' project: 'Brick';
configuration;
loadDevelopment
in Pharo5.0#50270, i got an Error: Unrecognized class definition
The screenshots look really cool.
thanks
On Tue, Aug 25, 2015 at 5:13 PM, Tudor Girba wrote:
> Hi,
>
> We are hap
Very nice !
> On 25 Aug 2015, at 22:13, Tudor Girba wrote:
>
> Hi,
>
> We are happy to announce the first preview version of Brick, a new widget set
> created from scratch on top of Bloc.
>
> Brick is being developed primarily by Alex Syrel (together with Alain
> Plantec, Andrei Chis and mys
Hi,
We are happy to announce the first preview version of Brick, a new widget
set created from scratch on top of Bloc.
Brick is being developed primarily by Alex Syrel (together with Alain
Plantec, Andrei Chis and myself), and the work is sponsored by ESUG. Brick
is part of the Glamorous Toolkit
Ok, thanks for your answers.
I think this is involved in the problem I had but I solved it by
changing my approach anyway :).
On 25/08/15 17:55, Mariano Martinez Peck wrote:
Well...Sven explained #gtDisplayOn: and he nailed it.
On Tue, Aug 25, 2015 at 12:54 PM, Mariano Martinez Peck <
maria
Well...Sven explained #gtDisplayOn: and he nailed it.
On Tue, Aug 25, 2015 at 12:54 PM, Mariano Martinez Peck <
marianop...@gmail.com> wrote:
> The problem is that KMCategory reimplements #name, which is not a good
> idea. And that is the method used by the inspector. Since the
> implementation
The problem is that KMCategory reimplements #name, which is not a good
idea. And that is the method used by the inspector. Since the
implementation of #name answers the instVar that's why it's nil. just
remove KMCategory >> name and do the inspect again and you will see the
different.
On Tue, Au
Well, name is an instance variable that is simply nil.
Self is printed as nil because this object has its own #gtDisplayOn: method
that prints just its name.
You could try 'Basic Inspect' as well.
> On 25 Aug 2015, at 17:30, Julien Delplanque wrote:
>
> I didn't do anything like using these n
I didn't do anything like using these names as inst vars. You can
reproduce what I am talking about:
KMCategory new inspect.
On 25/08/15 17:25, Joachim Tuchel wrote:
I don't have an exact answer for you, but I think neither self nor name are
good names for inst vars.
Am 25.08.2015 um 15:5
I don't have an exact answer for you, but I think neither self nor name are
good names for inst vars.
> Am 25.08.2015 um 15:57 schrieb Julien Delplanque :
>
> Hi,
>
> I have an object that override KMCategory and that is initialized and added
> to "KmRepository default" using #postLoadDoIt:
Hi,
I have an object that override KMCategory and that is initialized and
added to "KmRepository default" using #postLoadDoIt: message in
BaselineOf after the package is loaded in an image.
But once it is loaded I have huge problems with keyboards entries, they
do not work any more, I get an
TWM (TilingWindowManager) works fine for me in Pharo 4.0
--HH
On 8/25/15, p...@highoctane.be wrote:
> FWIW, the TilingWindowManager has some support for this.
>
> Not sure how it behaves in 4.x|5.x
>
> Sean did some fixes IIRC.
>
> Phil
>
> On Mon, Aug 24, 2015 at 9:00 PM, Julien Delplanque
> w
And there are some examples in class WidgeExample
WidgeExample class >>exampleDialogs
WidgeExample class >>exampleBasicControls
WidgeExample class >>exampleOtherControls
2015-08-25 9:36 GMT+02:00 Stephan Eggermont :
> On 25-08-15 09:09, H. Hirzel wrote:
>
>> Hello
>>
>> I am looking for a list of
On 25/08/15 09:57, H. Hirzel wrote:
Thank you Stephan, in the meantime I did as well a question on the
file dialog on
http://stackoverflow.com/questions/32198476/how-do-i-ask-the-user-for-a-file-name
Would you mind putting the answer there as well because of ease of
reference for other people?
FWIW, the TilingWindowManager has some support for this.
Not sure how it behaves in 4.x|5.x
Sean did some fixes IIRC.
Phil
On Mon, Aug 24, 2015 at 9:00 PM, Julien Delplanque wrote:
>
> On 24/08/15 20:41, Torsten Bergmann wrote:
>
>> Hi Julien,
>>
>> try
>>
>> WorldMorph installNewWorld.
>>
And this
http://stackoverflow.com/questions/32198721/how-do-i-call-a-yes-no-cancel-dialog-in-pharo-4-0
one.
On 8/25/15, H. Hirzel wrote:
> Thank you Stephan, in the meantime I did as well a question on the
> file dialog on
>
> http://stackoverflow.com/questions/32198476/how-do-i-ask-the-user-fo
Thank you Stephan, in the meantime I did as well a question on the
file dialog on
http://stackoverflow.com/questions/32198476/how-do-i-ask-the-user-for-a-file-name
Would you mind putting the answer there as well because of ease of
reference for other people?
--Hannes
On 8/25/15, Stephan Eggermo
On 25-08-15 09:09, H. Hirzel wrote:
Hello
I am looking for a list of ready made dialog windows in Pharo 4.0 and
the main API to use them.
- FileDialog,
MindmapNode class>>open
|fileName|
fileName := UITheme current chooseFileIn: World title: 'Choose file'
extensions: nil path: nil p
Hello
I am looking for a list of ready made dialog windows in Pharo 4.0 and
the main API to use them.
- FileDialog,
- Alert dialog (OK)
- Yes / No / Cancel dialog
- Dialog with info text and selection list.
- Wizards
Searching for
dialog
window
alert
file
on http://files
26 matches
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