> > On 10/03/2014 07:08 AM, Kouhei Kaigai wrote:
> > > Hello,
> > >
> > > I recently got a trouble on development of my extension that
> > > utilizes the shared buffer when it released each buffer page.
> > >
> > > This extension transfers contents of the shared buffers to GPU
> > > device using DM
> Heikki Linnakangas writes:
> > On 10/03/2014 07:08 AM, Kouhei Kaigai wrote:
> >> What is the best way to solve the problem?
>
> > How about creating a separate ResourceOwner for these buffer pins, and
> > doing a wholesale ResourceOwnerRelease() on it when you're done?
>
> That's a thought. A
> On 03/10/2014 05:53, Kouhei Kaigai wrote:
> > Yep, that's my pain. Even though usual query does not take many
> > buffers pinned, my use case needs to fetch megabytes scale data at
> > once because of performance reason; page-by-page synchronous scan makes
> GPU being idle.
> Doesn't your GPU hav
Heikki Linnakangas writes:
> On 10/03/2014 07:08 AM, Kouhei Kaigai wrote:
>> What is the best way to solve the problem?
> How about creating a separate ResourceOwner for these buffer pins, and
> doing a wholesale ResourceOwnerRelease() on it when you're done?
That's a thought. Another point is
On 03/10/2014 05:53, Kouhei Kaigai wrote:
> Yep, that's my pain. Even though usual query does not take many buffers
> pinned,
> my use case needs to fetch megabytes scale data at once because of performance
> reason; page-by-page synchronous scan makes GPU being idle.
Doesn't your GPU have an asyn
> On 2014-10-03 10:35:42 +0300, Heikki Linnakangas wrote:
> > On 10/03/2014 07:08 AM, Kouhei Kaigai wrote:
> > > Hello,
> > >
> > > I recently got a trouble on development of my extension that
> > > utilizes the shared buffer when it released each buffer page.
> > >
> > > This extension transfers c
> On 10/03/2014 07:08 AM, Kouhei Kaigai wrote:
> > Hello,
> >
> > I recently got a trouble on development of my extension that utilizes
> > the shared buffer when it released each buffer page.
> >
> > This extension transfers contents of the shared buffers to GPU device
> > using DMA feature, then
On 2014-10-03 10:35:42 +0300, Heikki Linnakangas wrote:
> On 10/03/2014 07:08 AM, Kouhei Kaigai wrote:
> > Hello,
> >
> > I recently got a trouble on development of my extension that utilizes
> > the shared buffer when it released each buffer page.
> >
> > This extension transfers contents of the
On 10/03/2014 07:08 AM, Kouhei Kaigai wrote:
> Hello,
>
> I recently got a trouble on development of my extension that utilizes
> the shared buffer when it released each buffer page.
>
> This extension transfers contents of the shared buffers to GPU device
> using DMA feature, then kicks a device
> Kouhei Kaigai writes:
> > Idea-1) Put ResourceOwnerForgetBuffer() O(1) logic, instead of O(N^2).
> > The source of problem come from data structure in ResourceOwnerData,
> > so a straightforward way is to apply O(1) logic based on hashing,
> > instead of the linear search.
>
> I will bet that t
Kouhei Kaigai writes:
> Idea-1) Put ResourceOwnerForgetBuffer() O(1) logic, instead of O(N^2).
> The source of problem come from data structure in ResourceOwnerData,
> so a straightforward way is to apply O(1) logic based on hashing,
> instead of the linear search.
I will bet that this is a dead
Hello,
I recently got a trouble on development of my extension that utilizes
the shared buffer when it released each buffer page.
This extension transfers contents of the shared buffers to GPU device
using DMA feature, then kicks a device kernel code.
Usually 8KB (= BLCKSZ) is too small as a unit
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