Chris Mair <[EMAIL PROTECTED]> writes:
> It seems strtod() is to blame.
> ...
> on the PlayStation 2 returns:
> input string is 'Infinity'
> strtod returned val = inf
> errno = 0
> endptr points to 'inity'
> Would it be worth treating this case apart in float.c, or should we just
On Sun, 2005-01-09 at 17:45, Peter Eisentraut wrote:
> Well, it does not readily explain that 'infinity' is rejected as invalid
> input syntax. You should get an overflow or some large value, at
> least.
>
> The relevant code is in src/backend/utils/adt/float.c.
You're right.
I had a look at
Chris Mair wrote:
> The Playstation 2 hardware manuals confirm that the FPU has
> no support for NaN and +/-Inf. That explains the regression diffs.
> (EE Core User's Manual Version 5, p. 153)
Well, it does not readily explain that 'infinity' is rejected as invalid
input syntax. You should get a