On Mon, 26 Jun 2023 at 12:55, Ranier Vilela wrote:
>
> Em dom., 25 de jun. de 2023 às 17:49, David Rowley
> escreveu:
>>
>> There's no reason in the world
>> that those will speed up Bitmapsets, so why include them?
>
> Of course optimization is the most important thing,
> but since you're going
On Mon, 26 Jun 2023 at 12:55, Ranier Vilela wrote:
> Have you seen bms_compare?
> For some reason someone thought it would be better to loop backward the array.
That's nothing to do with efficiency. It's related to behaviour. Have
a look at the function's header comment, it's trying to find the s
Em dom., 25 de jun. de 2023 às 17:49, David Rowley
escreveu:
> There's no reason in the world
> that those will speed up Bitmapsets, so why include them?
>
Of course optimization is the most important thing,
but since you're going to touch the source, why not make it more readable.
>
> > v7 out
On Mon, 26 Jun 2023 at 00:29, Ranier Vilela wrote:
> Yuya Watari presented a series of patches, with the objective of improving
> the Bitmapset [1].
> After reading through the patches, I saw a lot of good ideas and thought I'd
> help.
> Unfortunately, my suggestions were not well received.
For