Re: Tetris example (was: Please no checkins)

2004-03-02 Thread Dan Sugalski
At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote: Parrot's object support is not yet good enough to be able to convert the game to use ParrotObjects. What is missing? Constructors and destructors are my two big guesses here. :-P -- Dan

Re: Tetris example

2004-03-02 Thread Dan Sugalski
At 5:58 PM +0100 3/2/04, Jens Rieks wrote: Hi, Am Dienstag, 2. März 2004 17:19 schrieb Dan Sugalski: At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote: >>Parrot's object support is not yet good enough to be able to >>convert the game to use ParrotObjects. > >What is missing? Constructors and de

Re: Tetris example

2004-03-02 Thread Simon Glover
On Tue, 2 Mar 2004, Jens Rieks wrote: > from pdd 15: > : instantiate Px, Py, Sz (Unimplemented) > : Instantiate a brand new class, based on the metadata > : in Py, named Sz. > I think I have missread this last time. What it is op supposed to do? > > How can I create an object of class

Re: Tetris example

2004-03-02 Thread Jens Rieks
Hi, Am Dienstag, 2. März 2004 17:19 schrieb Dan Sugalski: > At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote: > >>Parrot's object support is not yet good enough to be able to > >>convert the game to use ParrotObjects. > > > >What is missing? > > Constructors and destructors are my two big guesses he

Re: Tetris example (was: Please no checkins)

2004-03-02 Thread Jens Rieks
Hi, Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch: > Jens Rieks <[EMAIL PROTECTED]> wrote: > > Hi leo, > > > > Here is the tetris example, include it if you want... > > I've now tested it a bit. Looks really good and works - mostly :) > - it trie

Re: Tetris example (was: Please no checkins)

2004-03-02 Thread Leopold Toetsch
Jens Rieks wrote: Hi, Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch: - some blocks are dropping down invisibly Which blocks? It was the red (color=4) one, which vanished on my notebook, especially when it got darkened after dropping down. Parrot's object support is not yet good enou

Tetris example (was: Please no checkins)

2004-03-02 Thread Leopold Toetsch
Jens Rieks <[EMAIL PROTECTED]> wrote: > Hi leo, > Here is the tetris example, include it if you want... I've now tested it a bit. Looks really good and works - mostly :) - it tries to load SDL_Image, albeit this seems to be unused - some blocks are dropping down invisibly - it

Re: Tetris

2004-02-23 Thread Tim Bunce
gt;> feature patches *should* go in, *except* objects. > > > can/should go the tetris example go in? > > If its running yes. I've to admit that I didn't test it. And examples > aren't that critical. They aren't really features :) If you squint a little you could pretend they're tests :) Tim.

Re: Tetris

2004-02-23 Thread Leopold Toetsch
Jens Rieks <[EMAIL PROTECTED]> wrote: > Hi, > Am Montag, 23. Februar 2004 17:09 schrieb Leopold Toetsch: >> WRT feature freeze: I'd say: Starting from Tue, 24th 8.00 GMT no more >> feature patches *should* go in, *except* objects. > can/should go the tetris ex

Tetris (was: Objects and time)

2004-02-23 Thread Jens Rieks
Hi, Am Montag, 23. Februar 2004 17:09 schrieb Leopold Toetsch: > WRT feature freeze: I'd say: Starting from Tue, 24th 8.00 GMT no more > feature patches *should* go in, *except* objects. can/should go the tetris example go in? I'am writing documentation at the moment. Convertin

Re: Parrot Tetris with SDL bindings

2004-02-19 Thread Melvin Smith
At 04:07 AM 2/20/2004 +0100, Jens Rieks wrote: Hi all, here is a first alpha version of my upcoming tetris example for parrot. It is a good demonstration that parrot is already very powerful. Very cool. Great work. Assembling the sources to a single tetris.pasm seems to not work, "p

Parrot Tetris with SDL bindings

2004-02-19 Thread Jens Rieks
Hi all, here is a first alpha version of my upcoming tetris example for parrot. It is a good demonstration that parrot is already very powerful. It uses a semi-object orientated style, I will modify it to use parrot objects as soon as they are working. Just unpack the attached tgz file into

Tetris for Parrot

2002-05-26 Thread Jens Rieks
I've written a tetris clone in parrot asm. Its not finished yet, but playable. The game needs nonblocking input, there is a small tetris.pl that sets STDIN into nonblocking, then calls parrot an resets STDIN afterwards. Because it uses escape-sequences for cursor control it will probabl