At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote:
Parrot's object support is not yet good enough to be able to
convert the game to use ParrotObjects.
What is missing?
Constructors and destructors are my two big guesses here. :-P
--
Dan
At 5:58 PM +0100 3/2/04, Jens Rieks wrote:
Hi,
Am Dienstag, 2. März 2004 17:19 schrieb Dan Sugalski:
At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote:
>>Parrot's object support is not yet good enough to be able to
>>convert the game to use ParrotObjects.
>
>What is missing?
Constructors and de
On Tue, 2 Mar 2004, Jens Rieks wrote:
> from pdd 15:
> : instantiate Px, Py, Sz (Unimplemented)
> : Instantiate a brand new class, based on the metadata
> : in Py, named Sz.
> I think I have missread this last time. What it is op supposed to do?
>
> How can I create an object of class
Hi,
Am Dienstag, 2. März 2004 17:19 schrieb Dan Sugalski:
> At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote:
> >>Parrot's object support is not yet good enough to be able to
> >>convert the game to use ParrotObjects.
> >
> >What is missing?
>
> Constructors and destructors are my two big guesses he
Hi,
Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch:
> Jens Rieks <[EMAIL PROTECTED]> wrote:
> > Hi leo,
> >
> > Here is the tetris example, include it if you want...
>
> I've now tested it a bit. Looks really good and works - mostly :)
> - it trie
Jens Rieks wrote:
Hi,
Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch:
- some blocks are dropping down invisibly
Which blocks?
It was the red (color=4) one, which vanished on my notebook, especially
when it got darkened after dropping down.
Parrot's object support is not yet good enou
Jens Rieks <[EMAIL PROTECTED]> wrote:
> Hi leo,
> Here is the tetris example, include it if you want...
I've now tested it a bit. Looks really good and works - mostly :)
- it tries to load SDL_Image, albeit this seems to be unused
- some blocks are dropping down invisibly
- it
gt;> feature patches *should* go in, *except* objects.
>
> > can/should go the tetris example go in?
>
> If its running yes. I've to admit that I didn't test it. And examples
> aren't that critical. They aren't really features :)
If you squint a little you could pretend they're tests :)
Tim.
Jens Rieks <[EMAIL PROTECTED]> wrote:
> Hi,
> Am Montag, 23. Februar 2004 17:09 schrieb Leopold Toetsch:
>> WRT feature freeze: I'd say: Starting from Tue, 24th 8.00 GMT no more
>> feature patches *should* go in, *except* objects.
> can/should go the tetris ex
Hi,
Am Montag, 23. Februar 2004 17:09 schrieb Leopold Toetsch:
> WRT feature freeze: I'd say: Starting from Tue, 24th 8.00 GMT no more
> feature patches *should* go in, *except* objects.
can/should go the tetris example go in?
I'am writing documentation at the moment. Convertin
At 04:07 AM 2/20/2004 +0100, Jens Rieks wrote:
Hi all,
here is a first alpha version of my upcoming tetris example for parrot. It is
a good demonstration that parrot is already very powerful.
Very cool. Great work.
Assembling the sources to a single tetris.pasm seems to not work,
"p
Hi all,
here is a first alpha version of my upcoming tetris example for parrot. It is
a good demonstration that parrot is already very powerful.
It uses a semi-object orientated style, I will modify it to use parrot objects
as soon as they are working.
Just unpack the attached tgz file into
I've written a tetris clone in parrot asm. Its not finished yet, but playable.
The game needs nonblocking input, there is a small tetris.pl that sets STDIN
into nonblocking, then calls parrot an resets STDIN afterwards.
Because it uses escape-sequences for cursor control it will probabl
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