Hi,
so Parrot will have (or already have) a frames for function calls
allocated on stack or heap? I would like to implement a language which
would allow many threads (millions) on Parrot, using similar design as
found in Erlang VM (pool of OS threads which are giving time slices to
stackless gree
Bob Rogers wrote:
We're going to a completely stackless virtual machine.
But Parrot is already stackless. The dynamic_env slot to which I assume
you refer is really a tree with upward pointers.
To be clear, Parrot will have no *global* stack. The data structure
implementing the stack isn
From: Allison Randal <[EMAIL PROTECTED]>
Date: Sat, 16 Aug 2008 17:52:08 +0200
We're going to a completely stackless virtual machine.
But Parrot is already stackless. The dynamic_env slot to which I assume
you refer is really a tree with upward pointers.
What I need from you is info
Bob Rogers wrote:
From: Allison Randal <[EMAIL PROTECTED]>
The biggest changes you'll notice are the new exception system, a vastly
reduced usage of the remaining stack (though it's not completely removed
yet), and the fact that pushaction subs no longer fire on scope exit
(pus
François Perrad wrote:
Ok, Lua tests pass, but the behavior has changed.
(The tests were written to check the exception message, not the full
back trace)
The pushaction allowed to retrieve the backtrace where the exception
occurred.
The backtrace from the exception handler is alway the same (d
On Mon, Aug 4, 2008 at 11:27 AM, Reini Urban <[EMAIL PROTECTED]> wrote:
> parrot_debugger has some unresolved symbols.
Quick fix applied in r30006
--
Salu2
2008/8/3 Allison Randal <[EMAIL PROTECTED]>:
> Keep an eye out for exception-related problems in the next couple of weeks
> before the release.
parrot_debugger has some unresolved symbols.
--
Reini Urban
2008/8/3 Allison Randal <[EMAIL PROTECTED]>
> I just merged in the pdd25cx branch. Resolving all the conflicts took
> several hours (124 files, 1 minute or more per file...), but otherwise it
> went smoothly.
>
> The biggest changes you'll notice are the new exception system, a vastly
> reduced us
From: Allison Randal <[EMAIL PROTECTED]>
Date: Sat, 02 Aug 2008 16:06:27 -0700
I just merged in the pdd25cx branch . . .
The biggest changes you'll notice are the new exception system, a vastly
reduced usage of the remaining stack (though it's not completely removed
yet), and
I just merged in the pdd25cx branch. Resolving all the conflicts took
several hours (124 files, 1 minute or more per file...), but otherwise
it went smoothly.
The biggest changes you'll notice are the new exception system, a vastly
reduced usage of the remaining stack (though it's not complete
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