Re: HLLs needing OpenGL support

2008-07-23 Thread Geoffrey Broadwell
On Wed, 2008-07-23 at 17:09 +0200, François Perrad wrote: > > >From a couple comments you make later, it sounds like you're aiming to > > be perfectly API compatible with the original library implementations > > for Lua and PHP, so that moving to Parrot is a "drop-in" replacement as > > far as the

Re: HLLs needing OpenGL support

2008-07-23 Thread François Perrad
Geoffrey Broadwell a écrit : On Tue, 2008-07-22 at 09:03 +0200, François Perrad wrote: Ok, talking about libraries : Lua compiler & Lua Standard Libraries are complete (as far as the current Parrot supports it). So, since April 2008, I wrote some extension libraries for Lua Since mid-June

Re: HLLs needing OpenGL support

2008-07-22 Thread Geoffrey Broadwell
On Tue, 2008-07-22 at 09:03 +0200, François Perrad wrote: > Ok, talking about libraries : > Lua compiler & Lua Standard Libraries are complete (as far as the > current Parrot supports it). > So, since April 2008, I wrote some extension libraries for Lua > Since mid-June 2008, I tried to write exte

Re: HLLs needing OpenGL support

2008-07-22 Thread François Perrad
Geoffrey Broadwell a écrit : On Mon, 2008-07-21 at 09:34 +0200, François Perrad wrote: Geoffrey Broadwell a écrit : fperrad: How do these bindings actually work? There'll work with runtime/parrot/library/OpenGL.pir. OK ... so what could be improved about runtime/parrot/

Re: HLLs needing OpenGL support

2008-07-21 Thread Geoffrey Broadwell
On Mon, 2008-07-21 at 09:34 +0200, François Perrad wrote: > Geoffrey Broadwell a écrit : > > fperrad: How do these bindings actually work? > There'll work with runtime/parrot/library/OpenGL.pir. OK ... so what could be improved about runtime/parrot/library/OpenGL.pir so that you didn't have to wri

Re: HLLs needing OpenGL support

2008-07-21 Thread François Perrad
Geoffrey Broadwell a écrit : I noticed a couple commits overnight for Lua to support OpenGL. I'm a bit confused by them, since they don't seem to actually *do* anything, just lots of (hopefully automatically generated!) scaffolding. fperrad: How do these bindings actually work? There'll work w

HLLs needing OpenGL support

2008-07-20 Thread Geoffrey Broadwell
I noticed a couple commits overnight for Lua to support OpenGL. I'm a bit confused by them, since they don't seem to actually *do* anything, just lots of (hopefully automatically generated!) scaffolding. fperrad: How do these bindings actually work? Everyone: We're getting to the stage that HLL