On Wed, 2008-07-23 at 17:09 +0200, François Perrad wrote:
> > >From a couple comments you make later, it sounds like you're aiming to
> > be perfectly API compatible with the original library implementations
> > for Lua and PHP, so that moving to Parrot is a "drop-in" replacement as
> > far as the
Geoffrey Broadwell a écrit :
On Tue, 2008-07-22 at 09:03 +0200, François Perrad wrote:
Ok, talking about libraries :
Lua compiler & Lua Standard Libraries are complete (as far as the
current Parrot supports it).
So, since April 2008, I wrote some extension libraries for Lua
Since mid-June
On Tue, 2008-07-22 at 09:03 +0200, François Perrad wrote:
> Ok, talking about libraries :
> Lua compiler & Lua Standard Libraries are complete (as far as the
> current Parrot supports it).
> So, since April 2008, I wrote some extension libraries for Lua
> Since mid-June 2008, I tried to write exte
Geoffrey Broadwell a écrit :
On Mon, 2008-07-21 at 09:34 +0200, François Perrad wrote:
Geoffrey Broadwell a écrit :
fperrad: How do these bindings actually work?
There'll work with runtime/parrot/library/OpenGL.pir.
OK ... so what could be improved about runtime/parrot/
On Mon, 2008-07-21 at 09:34 +0200, François Perrad wrote:
> Geoffrey Broadwell a écrit :
> > fperrad: How do these bindings actually work?
> There'll work with runtime/parrot/library/OpenGL.pir.
OK ... so what could be improved about runtime/parrot/library/OpenGL.pir
so that you didn't have to wri
Geoffrey Broadwell a écrit :
I noticed a couple commits overnight for Lua to support OpenGL. I'm a
bit confused by them, since they don't seem to actually *do* anything,
just lots of (hopefully automatically generated!) scaffolding.
fperrad: How do these bindings actually work?
There'll work w
I noticed a couple commits overnight for Lua to support OpenGL. I'm a
bit confused by them, since they don't seem to actually *do* anything,
just lots of (hopefully automatically generated!) scaffolding.
fperrad: How do these bindings actually work?
Everyone:
We're getting to the stage that HLL