As far as I understand OpenGL, it's got one current context per
thread, and libGL does all sorts of evil things with threads and
thread-local storage to make it all work transparently. An
object-oriented OpenGL interface seems like the right way to go,
though, for all sorts of other reasons.
Tha
Cool - great to hear from you - sorry that it's been a while since I've
posted an update!
It'd be great to have you participate - you've done quite a lot for POGL.
Regarding your work/ideas on abstracting GLUT - definitely want to leverage
that - I'll let you know as soon as I'm ready to tackl