Portable OpenGL via Parrot

2008-03-27 Thread Bob Free
As far as I understand OpenGL, it's got one current context per thread, and libGL does all sorts of evil things with threads and thread-local storage to make it all work transparently. An object-oriented OpenGL interface seems like the right way to go, though, for all sorts of other reasons. Tha

Portable OpenGL via Parrot - was: Extending Parrot NCI callback functionality Options

2008-03-27 Thread Bob Free
Cool - great to hear from you - sorry that it's been a while since I've posted an update! It'd be great to have you participate - you've done quite a lot for POGL. Regarding your work/ideas on abstracting GLUT - definitely want to leverage that - I'll let you know as soon as I'm ready to tackl