At 08:25 PM 10/3/00 +0100, Nicholas Clark wrote:
>On Tue, Oct 03, 2000 at 02:38:01PM -0400, Dan Sugalski wrote:
> > At 06:42 PM 10/3/00 +0100, Nicholas Clark wrote:
> > >But I seem to remember someone who should know (Tom Christiansen?) at
> > >YAPC::Europe being confident that bytecode would neve
At 03:18 PM 10/3/00 -0400, Joshua N Pritikin wrote:
>On Tue, Oct 03, 2000 at 02:37:13PM -0400, [EMAIL PROTECTED] wrote:
> > At 12:27 PM 10/3/00 -0500, Jarkko Hietaniemi wrote:
> > >Serializing an optree is rather tricky especially if one wants to
> > >deserialize it on a different platform. Becau
On Tue, Oct 03, 2000 at 02:38:01PM -0400, Dan Sugalski wrote:
> At 06:42 PM 10/3/00 +0100, Nicholas Clark wrote:
> >But I seem to remember someone who should know (Tom Christiansen?) at
> >YAPC::Europe being confident that bytecode would never be faster.
>
> Really? I think we shall have to prove
On Tue, Oct 03, 2000 at 02:37:13PM -0400, [EMAIL PROTECTED] wrote:
> At 12:27 PM 10/3/00 -0500, Jarkko Hietaniemi wrote:
> >Serializing an optree is rather tricky especially if one wants to
> >deserialize it on a different platform. Because of icky things like
> >structure padding one effectively
At 06:42 PM 10/3/00 +0100, Nicholas Clark wrote:
>But I seem to remember someone who should know (Tom Christiansen?) at
>YAPC::Europe being confident that bytecode would never be faster.
Really? I think we shall have to prove him wrong. (And not by slowing down
the parsing, either--that's cheati
At 05:32 PM 10/3/00 +0100, Nicholas Clark wrote:
>On Mon, Oct 02, 2000 at 07:21:46AM -0500, Jarkko Hietaniemi wrote:
> > Having such bytecodes available is essential for the proposed
> > functionality of dumping the state of a live and running Perl virtual
> > machine and breathing life into that
At 12:27 PM 10/3/00 -0500, Jarkko Hietaniemi wrote:
>Serializing an optree is rather tricky especially if one wants to
>deserialize it on a different platform. Because of icky things like
>structure padding one effectively really needs to go the way of
>*byte*codes which makes for one sssllloooww
On Tue, Oct 03, 2000 at 12:27:03PM -0500, Jarkko Hietaniemi wrote:
> On Tue, Oct 03, 2000 at 05:32:48PM +0100, Nicholas Clark wrote:
> > Were you thinking that p6 bytecode has 2 functions
> >
> > 1: putting a perl virtual machine into suspended animation (or cloning it)
> > 2: producing a "preco
On Tue, Oct 03, 2000 at 05:32:48PM +0100, Nicholas Clark wrote:
> On Mon, Oct 02, 2000 at 07:21:46AM -0500, Jarkko Hietaniemi wrote:
> > Having such bytecodes available is essential for the proposed
> > functionality of dumping the state of a live and running Perl virtual
> > machine and breathing
On Mon, Oct 02, 2000 at 07:21:46AM -0500, Jarkko Hietaniemi wrote:
> Having such bytecodes available is essential for the proposed
> functionality of dumping the state of a live and running Perl virtual
> machine and breathing life into that later.
Were you thinking that p6 bytecode has 2 functio
> Michael G Schwern wrote:
>
> > Also, just being able to tack flags onto a variable means each
> > variable (that has a flag) would have to carry around a hash!
No; it has to carry around a vtbl (or vtbl-like thing).
User-level attributes are (or should be :-) accessor methods
to some underlyin
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