At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote:
Parrot's object support is not yet good enough to be able to
convert the game to use ParrotObjects.
What is missing?
Constructors and destructors are my two big guesses here. :-P
--
Dan
Jens Rieks wrote:
Hi,
Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch:
- some blocks are dropping down invisibly
Which blocks?
It was the red (color=4) one, which vanished on my notebook, especially
when it got darkened after dropping down.
Parrot's object support is not yet good enou
At 5:58 PM +0100 3/2/04, Jens Rieks wrote:
Hi,
Am Dienstag, 2. März 2004 17:19 schrieb Dan Sugalski:
At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote:
>>Parrot's object support is not yet good enough to be able to
>>convert the game to use ParrotObjects.
>
>What is missing?
Constructors and de
On Tue, 2 Mar 2004, Jens Rieks wrote:
> from pdd 15:
> : instantiate Px, Py, Sz (Unimplemented)
> : Instantiate a brand new class, based on the metadata
> : in Py, named Sz.
> I think I have missread this last time. What it is op supposed to do?
>
> How can I create an object of class
Hi,
Am Dienstag, 2. März 2004 17:19 schrieb Dan Sugalski:
> At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote:
> >>Parrot's object support is not yet good enough to be able to
> >>convert the game to use ParrotObjects.
> >
> >What is missing?
>
> Constructors and destructors are my two big guesses he
Hi,
Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch:
> Jens Rieks <[EMAIL PROTECTED]> wrote:
> > Hi leo,
> >
> > Here is the tetris example, include it if you want...
>
> I've now tested it a bit. Looks really good and works - mostly :)
> - it tries to load SDL_Image, albeit this seems to