As far as I understand OpenGL, it's got one current context per
thread, and libGL does all sorts of evil things with threads and
thread-local storage to make it all work transparently. An
object-oriented OpenGL interface seems like the right way to go,
though, for all sorts of other reasons.
Arcad
On Wed, 2008-03-26 at 09:31 -0700, Grafman wrote:
He lives! Just kidding, I know you've had actual paid work going
on. :-)
> Hi chromatic - as you know, I took over the Perl OpenGL project over a
> year ago - you had mentioned that I might consider doing a port to
> Parrot; Geoffrey had suggest