Re: Extending Parrot NCI callback functionality Options

2008-03-26 Thread Arcady Goldmints-Orlov
As far as I understand OpenGL, it's got one current context per thread, and libGL does all sorts of evil things with threads and thread-local storage to make it all work transparently. An object-oriented OpenGL interface seems like the right way to go, though, for all sorts of other reasons. Arcad

Re: Extending Parrot NCI callback functionality Options

2008-03-26 Thread Geoffrey Broadwell
On Wed, 2008-03-26 at 09:31 -0700, Grafman wrote: He lives! Just kidding, I know you've had actual paid work going on. :-) > Hi chromatic - as you know, I took over the Perl OpenGL project over a > year ago - you had mentioned that I might consider doing a port to > Parrot; Geoffrey had suggest