Leopold Toetsch wrote:
>Steve Hay <[EMAIL PROTECTED]> wrote:
>
>
>>HANDLE __stdcall WSAAsyncGetServByName(HWND hWnd, u_int wMsg,
>>const char * name,
>>const char * proto,
>>
Steve Hay <[EMAIL PROTECTED]> wrote:
> HANDLE __stdcall WSAAsyncGetServByName(HWND hWnd, u_int wMsg,
> const char * name,
> const char * proto,
> char * buf, int obj.u._b._buf
On Mon, Mar 22, 2004 at 05:52:56PM +0100, Leopold Toetsch wrote:
> Steve Hay <[EMAIL PROTECTED]> wrote:
> > but linking parrot.exe fell over with three unresolved externals:
> > asctime_r, gmtime_r and localtime_r. These are not present in the VC++
> > header files.
>
> These are fixed in Parrot
Steve Hay wrote:
>Arthur Bergman wrote:
>
>
>
>>This is Ponie, development release 2
>>
>>
>>
>>
>How does one build this on Win32 with MSVC++?
>
>Running the top-level "perl Configure.pl" got me nowhere, so I cd'd into
>parrot and ran "perl Configure.pl" there. That ran OK, so I tried
>
Steve Hay <[EMAIL PROTECTED]> wrote:
> but linking parrot.exe fell over with three unresolved externals:
> asctime_r, gmtime_r and localtime_r. These are not present in the VC++
> header files.
These are fixed in Parrot CVS. Though I don't know, if ponie uses it
unaltered.
> - Steve
leo
--- Steve Hay <[EMAIL PROTECTED]> wrote:
> Arthur Bergman wrote:
>
> >This is Ponie, development release 2
> >
> >
> How does one build this on Win32 with MSVC++?
>
> Running the top-level "perl Configure.pl" got me nowhere, so I cd'd into
> parrot and ran "perl Configure.pl" there. That ran
Arthur Bergman wrote:
>This is Ponie, development release 2
>
>
How does one build this on Win32 with MSVC++?
Running the top-level "perl Configure.pl" got me nowhere, so I cd'd into
parrot and ran "perl Configure.pl" there. That ran OK, so I tried
"nmake" next.
It almost worked. The compi
Marcus Holland-Moritz <[EMAIL PROTECTED]> wrote:
> One of my modules embeds the ucpp preprocessor, which has a
> function init_tables(). The same function exists in parrot.
Renamed.
thanks for testing,
leo
On 2004-03-12, at 16:54:26 +, Arthur Bergman wrote:
> This is Ponie, development release 2
>
First of all, this is just working great! All of my XS modules
compiled (almost) out of the box and worked really fine.
I noticed one small thing, however. The pa