Cool - great to hear from you - sorry that it's been a while since I've
posted an update!
It'd be great to have you participate - you've done quite a lot for POGL.
Regarding your work/ideas on abstracting GLUT - definitely want to leverage
that - I'll let you know as soon as I'm ready to tackl
As far as I understand OpenGL, it's got one current context per
thread, and libGL does all sorts of evil things with threads and
thread-local storage to make it all work transparently. An
object-oriented OpenGL interface seems like the right way to go,
though, for all sorts of other reasons.
Tha
On Wed, 2008-03-26 at 16:27 -0700, Bob Free wrote:
> Cool - great to hear from you - sorry that it's been a while since I've
> posted an update!
Real life can be so darned intrusive ;-)
> It'd be great to have you participate - you've done quite a lot for POGL.
> Regarding your work/ideas