Jens Rieks <[EMAIL PROTECTED]> wrote:
> Hi leo,
> Here is the tetris example, include it if you want...
I've now tested it a bit. Looks really good and works - mostly :)
- it tries to load SDL_Image, albeit this seems to be unused
- some blocks are dropping down invisibly
- it doesn't recognize a
At 5:13 PM +0100 3/2/04, Leopold Toetsch wrote:
Parrot's object support is not yet good enough to be able to
convert the game to use ParrotObjects.
What is missing?
Constructors and destructors are my two big guesses here. :-P
--
Dan
Jens Rieks wrote:
Hi,
Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch:
- some blocks are dropping down invisibly
Which blocks?
It was the red (color=4) one, which vanished on my notebook, especially
when it got darkened after dropping down.
Parrot's object support is not yet good enou
Hi,
Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch:
> Jens Rieks <[EMAIL PROTECTED]> wrote:
> > Hi leo,
> >
> > Here is the tetris example, include it if you want...
>
> I've now tested it a bit. Looks really good and works - mostly :)
> - it tries to load SDL_Image, albeit this seems to
Jens Rieks <[EMAIL PROTECTED]> wrote:
> Hi leo,
> Am Sonntag, 29. Februar 2004 11:47 schrieb Leopold Toetsch:
>> I'm currently preparing 0.1.0, so please no changes to CVS until further
>> ntice.
> Here is the tetris example, include it if you want...
Sorry, too late. Next time.
> jens
leo
tetris.tgz
Description: application/tgz
Hi leo,
Am Sonntag, 29. Februar 2004 11:47 schrieb Leopold Toetsch:
> I'm currently preparing 0.1.0, so please no changes to CVS until further
> ntice.
Here is the tetris example, include it if you want...
> Thanks,
> leo
jens
I'm currently preparing 0.1.0, so please no changes to CVS until further
ntice.
Thanks,
leo