Bayesian Inference Conditional Compilation

2018-10-16 Thread The Holy Ghost
Hi, Before I post my version in C of a Bayesian Inference Model, I would like to mention that you can use this technique to perform conditional compilation in the e.g. rakudo compiler. You will have different outputs of MoarVM and JVM microcode which changes runtime behavior of your perl6 code

Mathx::Stat and Bayes::Learn release 0.1.2

2018-10-16 Thread The Holy Ghost
Hello, Mathx::Stat and Bayes::Learn should be indexable from holyghost's Perl6 CPAN directory. Mathx::Stat is a statistics package unto correlation dimension. Variance, Estimate are distribution (population) based to enter more data which is processed. There are also Correlation and Covarian

start of Mathx::Stat

2018-10-14 Thread The Holy Ghost
Hello, I've uploaded Mathx::Stat to cpan's holyghost Perl6 directory. It contains a statistics package. I needed the above for a Markov strategy package for writing prospection in Perl 6 games, e.g. with SDL2::Raw for graphics. This starts from Markov startegies unto Statistical Chaos theory

Re: SDL 2 code to put into a module

2017-11-16 Thread The Holy Ghost
Hi, I've added my start of PaganVisions game in perl 6 using SDL2:Raw, it's at http://github.com/theholyghost/holly6src It just opens a window with keybindings, I have some SDL2 graphics in the works. Enjoy! Holly

Re: SDL 2 code to put into a module

2017-11-09 Thread The Holy Ghost
On Thu, Nov 09, 2017 at 10:23:46AM +0200, Shlomi Fish wrote: > > Regarding the grammar, I wanted to send a pull-req, but unfortunately I found > that I usually couldn't figure out the original intention. See for youreself - > https://github.com/shlomif/holly6src/blob/master/Holly6Game/README . Sor

Re: SDL 2 code to put into a module

2017-11-08 Thread The Holy Ghost
On Wed, Nov 08, 2017 at 12:14:41PM +0200, Shlomi Fish wrote: > Hi Holly, > > That put aside, the README has trailing space and its grammar is bad. Perhaps > see this link for some inspiration and insights: The trailing spaces are gone now. Best regards, Holly

Re: SDL 2 code to put into a module

2017-11-08 Thread The Holy Ghost
Hello, On Tue, Nov 07, 2017 at 07:11:32PM +0200, Shlomi Fish wrote: > > thanks for your contribution. > > 1. Does it have a > http://perl-begin.org/tutorials/bad-elements/#version_control > repo? > > 2. See > http://www.catb.org/esr/writings/homesteading/homesteading/ar01s13.html . I've put

Re: SDL 2 code to put into a module

2017-11-07 Thread The Holy Ghost
Hi, On Tue, Nov 07, 2017 at 07:11:32PM +0200, Shlomi Fish wrote: > hi, > > thanks for your contribution. > > 1. Does it have a > http://perl-begin.org/tutorials/bad-elements/#version_control > repo? > > 2. See > http://www.catb.org/esr/writings/homesteading/homesteading/ar01s13.html . 3. http

Re: SDL 2 code to put into a module

2017-11-07 Thread The Holy Ghost
Hi, I am but a perl6 newbie and perl archwizard but I placed my module for a 2D gamekit at http://gomez.yellowcouch.org/holly6src-1.3.tar.gz It can be extended for 3D games later on. Best regards, Holly On Mon, Nov 06, 2017 at 12:25:08PM +0100, The Holy Ghost wrote: > Hi, > > I wil

SDL 2 code to put into a module

2017-11-06 Thread The Holy Ghost
Hi, I will develop game kits with the attached code, I made an upload to CPAN for the perl5 HollyGame kit at holyghost.yellowcouch.org but it uses but SDL 1.2 I might try to put through perl6. Any ideas are welcome. Best regards, The Holy Ghost use NativeCall; use SDL2::Raw; use nqp; my int

Re: Associative collection with automatic keys?

2017-04-04 Thread The Holy Ghost
On Wed, Apr 05, 2017 at 01:33:58AM +0200, Elizabeth Mattijsen wrote: > > On 4 Apr 2017, at 11:31, Trey Ethan Harris wrote: > > > > I'm thinking of a Hash-like collection where I can add objects using a > > index-less append operation, but then have random access to the elements > > based on a k

Re: Graphical Toolkits

2017-03-01 Thread The Holy Ghost
On Thu, Aug 25, 2016 at 11:30:38AM +0200, Kaare Rasmussen wrote: > Hi > > ISTM that right now the only option if you want to develop a graphical > desktop application is GTK. At least it seems to be the only one on the > modules list. You may very well correct me if I'm wrong. > You can use Inli

Inline::Python panda installation fails

2016-07-13 Thread The Holy Ghost
On linux 2016.04 and windows 2016.01 : ==> Fetching Inline::Python ==> Building Inline::Python gcc pyhelper.c -Wall -I"/usr/include/python2.7" -L"/usr/lib/python2.7/config" -lpython2.7 -shared -o /home/erana/.panda-work/1468400277_1/resources/libraries/libpyhelper.so -fPIC -g pyhelper.c:1:20: f

GUI, CPAN

2016-07-01 Thread The Holy Ghost
Hello, without the good interface to C, is there a library such as SDL available such as SDLx::SDL or something ? Is there a CPAN to register libraries and products for perl 6 ? Kind regards, holly

Re: Fwd: Panda failure

2016-06-28 Thread The Holy Ghost
On Wed, Jun 29, 2016 at 08:28:26AM +0200, The Holy Ghost wrote: > On Mon, Jun 27, 2016 at 04:23:44PM -0500, Tom Browder wrote: > > Sent to the wrong person. > > > > -- Forwarded message -- > > From: *Parrot Raiser* <1parr...@gmail.com> > >

Re: Fwd: Panda failure

2016-06-28 Thread The Holy Ghost
On Mon, Jun 27, 2016 at 04:23:44PM -0500, Tom Browder wrote: > Sent to the wrong person. > > -- Forwarded message -- > From: *Parrot Raiser* <1parr...@gmail.com> > Date: Monday, June 27, 2016 > Subject: Panda failure > To: Tom Browder > > > See the attached bash script for an ex

Panda failure

2016-06-27 Thread The Holy Ghost
Hello, I managed to build the rakudo-star perl6 compiler, I hope I am in the right place for this : The panda build fails on File::Find which is the first submodule (my system is linux). from gen/moar/m-main.nqp:37 (/home/erana/perl6/share/perl6/runtime/perl6.moarvm:MAIN) from gen/moar/m-m