to Uri Guttman
>>>>> "DL" == David Leeper <[EMAIL PROTECTED]> writes:
DL> If I know what I want to destroy and when, can I just
> In neither case do you have any control over the order that memory is
> compacted, or dead objects with destructors have their destructors
> called. If you must force some sort of order you need to do so within
> the objects destructor. Alternately if your program knows what order
> objects sh
> That is exactly the case for C++. In your above code f1(), the C++
compiler
> already (behind the scene) inserts finally block for "o" destructor. That
> is why the destructor of stack allocated objects is called even when
> exception
> happens. The only difference is that the memory deallocati
> Parrot supports deterministic destruction at the language level. If your
> language wants 'o' to be destroyed at the exit from f2(), then 'o' will
be
> destroyed in whatever manner MyClass destruction means to your language.
> Resources allocated strictly by the internal representation respons
> Thanks for the nice example, except I understand the issue you
> are speaking of, I was basically asking what parts of it do you think
> are more "difficult" to implement than any other major construct?
I believe the main difficulty comes from heading into uncharted waters. For
example, once y
> >From what I've seen, supporting both garbage collection and true stack
> >variables is a difficult task.
> Why is that?
Because stack variables can refer to heap variables and heap variables can
refer to stack variables. The garbage collector needs to be smart enough to
handle all cases corr
> > This requires the use of C++, rather than C.
> See the FAQ.
Where would the FAQ be?
Dave
Simon Cozens
Thanks Simon
I haven't used Perl since its pre-inhertance days, so I was unaware it
supported multiple inheritance.
Most languages I'm familar with that have garbage collection don't have
true stack variables. For example, the code
void f()
{
int x = 0;
...
}
creates x on th
> I don't have a specific proposal at the moment, but would invite
> others to think creatively about ways to minimize cpp pollution while
> still keeping the source readable and maintainable.
One possibility would be to change code like this
#define XYZ 123
to this...
namespace _PARR
Thanks to everyone for their information on Parrot. A couple more questions
have come to mind.
1) Does Parrot support multiple inheritance?
2) Does Parrot support stack variables or is everything allocated on the
heap?
Thanks again.
Dave
Thanks Brent.
# #Does Parrot have garbage collection?
# Not yet, but it will.
When it does, I'd ask that there be some sort of option on what type of
garbage collection is used. This is because different methods of garbage
collection have very different characteristics.
For example, refer
I've been watching the Parrot development with interest and have a few
questions about Parrots capabilities.
Will Parrot support templates (also known as generics)?
Will Parrot support operator overloading?
Do Parrot classes have constructors and destructors?
Does Parrot have garbage
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