Re: [perl-win32-gui-users] Win32::GUI + OpenGL

2009-05-22 Thread Jeremy White
Win32::GUI supports threading - if you use the module below, it makes Win32::GUI thread safe(er): Win32::GUI::ThreadUtils http://rob.themayfamily.me.uk/win32-gui/win32-gui-threadutils Cheers, jez. Date: Fri, 22 May 2009 11:50:11 -0700 From: apu_is...@yahoo.com To: jez_wh...@hotmail.com; roberte.

Re: [perl-win32-gui-users] Win32::GUI + OpenGL

2009-05-22 Thread Apu islam
Does this mean, we will be able to make some kick ass 2D games using Win32::GUI and PERL? Shouldn't that need some type of threading ? -- Apu Islam ( E Pluribus Unum) From: Jeremy White To: roberte...@users.sourceforge.net; per

Re: [perl-win32-gui-users] Win32::GUI + OpenGL

2009-05-22 Thread Jeremy White
> I have also experimented with OpenGL and Win32::GUI. I started to > write a module to integrate the two, but never completed it - I did > get it running though, and successfully ported most of the examples > that some with the OpenGL module. I've played with this too. Got the basics working, bu

Re: [perl-win32-gui-users] Win32::GUI + OpenGL

2009-05-22 Thread Robert May
I have also experimented with OpenGL and Win32::GUI. I started to write a module to integrate the two, but never completed it - I did get it running though, and successfully ported most of the examples that some with the OpenGL module. I'll make make my code available sometime next week, once I

Re: [perl-win32-gui-users] Win32::GUI + OpenGL

2009-05-22 Thread Jason Plum
May I be lucky enough to pick my ass up and put it back onto my chair, then also say thanks for the well documented and detailed example! I myself have toyed with OpenGL via perl before, but have never thought of combining it with Win32::GUI myself. Seeing as I'm a maintainer for a game, and some