Win32::GUI supports threading - if you use the module below, it makes
Win32::GUI thread safe(er):
Win32::GUI::ThreadUtils
http://rob.themayfamily.me.uk/win32-gui/win32-gui-threadutils
Cheers,
jez.
Date: Fri, 22 May 2009 11:50:11 -0700
From: apu_is...@yahoo.com
To: jez_wh...@hotmail.com; roberte.
Does this mean, we will be able to make some kick ass 2D games using Win32::GUI
and PERL?
Shouldn't that need some type of threading ?
--
Apu Islam
( E Pluribus Unum)
From: Jeremy White
To: roberte...@users.sourceforge.net;
per
> I have also experimented with OpenGL and Win32::GUI. I started to
> write a module to integrate the two, but never completed it - I did
> get it running though, and successfully ported most of the examples
> that some with the OpenGL module.
I've played with this too. Got the basics working, bu
I have also experimented with OpenGL and Win32::GUI. I started to
write a module to integrate the two, but never completed it - I did
get it running though, and successfully ported most of the examples
that some with the OpenGL module.
I'll make make my code available sometime next week, once I
May I be lucky enough to pick my ass up and put it back onto my chair, then
also say thanks for the well documented and detailed example!
I myself have toyed with OpenGL via perl before, but have never thought of
combining it with Win32::GUI myself. Seeing as I'm a maintainer for a game,
and some
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