I've added my example (with the Coalesce fix added) to the wiki on
sourceforge.
I didn't add Rob's changes, since I figure that Rob will post his on the
Wiki, giving different ways to approach the problem (that's what Perl's all
about, right?!)
Brian Millham
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I'll go ahead an add the example to the Wiki (as soon as I figure out how)
BTW, I just created a new project on sourceforge for my Win32::GUI::Skin
module. It's currently pending approval.
Brian Millham
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Creator of the DW6000 Monitor
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Brian Millham wrote:
I've got a simple script that can display an animated gif.
I think that it could be improved. It's a bit slow loading the gif, and it
doesn't handle the missing information from some frames (changes from
I-frames [in MPEG speak]) and it doesn't handle transparent background
Glenn Linderman wrote:
On approximately 9/27/2006 11:41 AM, came the following characters from
the keyboard of Robert May:
Brian Millham wrote:
[various snips]
Would this be a good script to add as an example script with the Win32::GUI
distribution?
I have a policy (open for discussio
Brian Millham wrote:
I've got a simple script that can display an animated gif.
[snip]
I think that it could be improved. It's a bit slow loading the gif, and it
doesn't handle the missing information from some frames (changes from
I-frames [in MPEG speak]) and it doesn't handle transparent
*cough*
while ($temp <= $count)
$temp = 0;
while (temp <= $count)
{
#save the *coalesced* image
$coalesce->[$temp]->Write(filename => "out-$temp.gif");
$temp++;
}
I found the answer to the "delta" frames (and all the other problems
that I was having:
#
$multi_image=Image::Magick->new;
$multi_image->Read("gif_anim.gif");
$count = $#$multi_image;
#coalesce the image
$coalesce = $multi_image->Coalesce();
$temp = 0;
while (temp <= $count)
{
#sa
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