Jez,
Before anyone runs off and implements this (stretchBlt), I already did it (last
week) - it's just not checked in yet, and won't be until I'm back in the UK
next week.
Regards,
Rob.
-Original Message-
From: Jeremy White [mailto:[EMAIL PROTECTED]
Sent: 15 August 2005 09:15
To: [EMAI
Well, I have got close but I am not sure how to make the Drawn rectangle
transparent or how to dispose of the DC after I am through.. Any help would
be greatly appreciated.
#!perl -w
# Left-Click on the target image, and drag
use
-- Original message --
From: "Jeremy White" <[EMAIL PROTECTED]>
>
> >In particular, there are 366 entries in the search space. A binary search
> >requires (at most) 9 probes for success and 10 probes for failure. This
> >seems better than the existing algorithm.
Thanks to all for your help.
During this weekend I made several tests, investigate a little and
finally I be able to expand the image inside a MDI Frame without using
calls to the APIS (gdi32.dll).
I use the functions
# Load our bitmap
my $bm = newFromFile Win32::GUI::DIBitmap ('backgound.bm
Hello, perl-win32-gui-users,
How can I turn on debugging in Win32::GUI to get some descriptive
output to console. In modules I've seen that can be done. How?
--
Best regards,
Sergey mailto:[EMAIL PROTECTED]
I'm trying to implement the StretchBlt function using a call to gdi32.dll
in order to fill the window with the image.
I've just added a feature request for this function to be supported natively
within Win32-GUI.
As a side note, many functions are straightforward to add (including this
one)
In particular, there are 366 entries in the search space. A binary search
requires (at most) 9 probes for success and 10 probes for failure. This
seems better than the existing algorithm. What do you think?
I like the idea - in practise does this mean that win32-gui is noticeably
faster?
T
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