I'd find this functionality kinda handy. Loading resources from the exe is very
simple, and it would not be too difficult to extend the Win32::GUI::Bitmap,
Icon, etc. objects to accept an additional argument that indicates that the
resource should be loaded from the exe rather than from a real f
Hi,
One the problems I have when I ship my exe is ensuring that all the resources
(bitmaps, cursors and config files) are valid when my app starts up. Typically,
just including them in a sub directory can cause problems since the user could
delete or alter them. The ideal solution would be to p
Got it! manifest file works now, thanks. As regards to ResHacker, I
really would love a tutorial if you have some time. Thanks.
Regards,
Sam Dela Cruz
"Jez White" <[EMAIL PROTECTED]>
02/18/2004 10:12 AM
To: Sam Dela Cruz/SVL/SC/[EMAIL PROTECTED]
cc:
<[EMAI
Hi,
When using method 1 you have to match the exe names. So, if your exe is
called "pants.exe", then the manifest has to be called "pants.exe.manifest".
I've tried this with several applications, so this should work for perlapp.
As for ResHacker - it is quite complicated, you have to create a 'rc
Hi Jez,
Did choice No. 1. I placed the manifest file in the same directory as
the resulting exe. Negative results.
I tried to use ResHacker but, I think it's complicated. Is there a way to
just include the file when perlapp is used?
Regards,
Sam Dela Cruz
"Jez White" <[EMAIL PROT
Hi,
You have two choices:
1) Include the manifest in the same directory when you ship your exe.
2) Add the manifest directly to the exe.
The second approach is more "professional", but is more involved. I use
resource hacker to do this.
http://www.users.on.net/johnson/resourcehacker/
Cheers,
j
Hi,
This looks great. Thanks. I was trying to create an executable using
Activestate PDK-perlapp, how do I include this file?
Regards,
Sam Dela Cruz
"Jez White" <[EMAIL PROTECTED]>
Sent by:
[EMAIL PROTECTED]
02/04/04 05:17 AM
To: "Robert Thorpe" <[EMAIL PROTECTED]>
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