>> Ahha. Look what I just spotted.
>>
>> https://github.com/feist/pcs/commit/8b888080c37ddea88b92dfd95aadd78b9db68b55
>
> Are you building pcs yourself or using the packages supplied by CentOS?
> I'd be surprised if the supplied packages had not been patched to look in
> cluster.conf instead of co
On 16 Nov 2013, at 9:42 am, Rob Thomas wrote:
>> Line 363 of /usr/lib/python2.6/site-packages/pcs/cluster.py has this:
>>
>>nodes = utils.getNodesFromCorosyncConf()
>
> Ahha. Look what I just spotted.
>
> https://github.com/feist/pcs/commit/8b888080c37ddea88b92dfd95aadd78b9db68b55
Are yo
> Line 363 of /usr/lib/python2.6/site-packages/pcs/cluster.py has this:
>
> nodes = utils.getNodesFromCorosyncConf()
Ahha. Look what I just spotted.
https://github.com/feist/pcs/commit/8b888080c37ddea88b92dfd95aadd78b9db68b55
--Rob
___
Pacemaker m
>
> https://access.redhat.com/site/documentation/en-US/Red_Hat_Enterprise_Linux/6-Beta/html/Configuring_the_Red_Hat_High_Availability_Add-On_with_Pacemaker/ch-clusteradmin-HAAR.html
Also, there's a pile of things in there that don't work ... but, I'm
hesitant to spam this mailing list with pro
Well. This is interesting.
>> Looking through the pcs code, it's now checking that the node exists
>> in /etc/corosync/corosync.conf
>
> N. Not on RHEL-6 anyway.
Line 363 of /usr/lib/python2.6/site-packages/pcs/cluster.py has this:
nodes = utils.getNodesFromCorosyncConf()
getNodesFromC
On 15/11/2013 9:01 PM, "Andrew Beekhof" wrote:
> N. Not on RHEL-6 anyway.
> Before I address the rest of your email, you need to be using pacemaker
with cman (cluster.conf) as described at:
>
Yep, I'm pretty sure I followed that. However, it's also possible that I
missed something, so I'll
On 15 Nov 2013, at 5:56 pm, Rob Thomas wrote:
> So I'm a long time corosync fan, and I've recently come back into the
> fold to change everything I've previously written to pcs, because
> that's the new cool thing.
>
> Sadly, things seem to be a bit broken.
>
> Here's how things have gone toda
So I'm a long time corosync fan, and I've recently come back into the
fold to change everything I've previously written to pcs, because
that's the new cool thing.
Sadly, things seem to be a bit broken.
Here's how things have gone today!
I managed to get things kinda sorta working with the old 1.