Re: [opensource-dev] Script Memory Limits UI

2010-03-07 Thread Tony Dodd
May I ask a probably dumb question here? It's probably been answered but I can't find the answer now. Presumably a script uses two resources, the byte code in its assembly and a slab of memory allocated for its stack/heap. And am I right that the former can be shared between multiple copies of a

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Tony Dodd
Are we saying it will actually be impossible for a scripter to prevent users attaching other objects at the same point as the object being scripted? Or even detect that another attachment is using the same point? Combat systems tend to rely on that to enforce 'one weapon per user' rules. > -O