May I ask a probably dumb question here? It's probably been answered but I
can't find the answer now.
Presumably a script uses two resources, the byte code in its assembly and a
slab of memory allocated for its stack/heap. And am I right that the former
can be shared between multiple copies of a
Are we saying it will actually be impossible for a scripter to prevent users
attaching other objects at the same point as the object being scripted? Or
even detect that another attachment is using the same point? Combat systems
tend to rely on that to enforce 'one weapon per user' rules.
> -O