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Are you above 1000m?
On 1/29/2011 3:50 PM, Dave Booth wrote:
> Whats the expected behavior of this tab of the people sidebar? I'm
> currently sitting in a room with 14 other folks, half of whom are on my
> flist and all within chat range - but this
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Thanks Soft, I was just noticing this issue this morning.
Could it have any relation to a problem I've been getting for over a
week with attachments on group notices never getting to my inventory
when I try to open then? I'm trying to test it but I ca
rty wrote:
> It shouldn't be related. The only places I've see the cap referenced in
> sim code are in the group joining and creation logic.
>
> Have you tried it with group notice attachment delivery and receipt on
> the different simulator versions?
>
> On Sun, Feb 20,
ols.xml b245a988d038
Diff: http://codereview.secondlife.com/r/365/diff
Testing
---
(I had stuff here but Review Board kept deleting it every time I tried to save.)
Thanks,
Kadah
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t add the check of
> > update_sale_info to this statement rather than adding the nested if ?
The parent if ends with an 'else' that disables the inputs controls; a lot of
the logic would need reworking. I'll poke it to see if can work the logic to
handle this.
- Kadah
-
far as the XUI names, is there a standard for those? I've noted
several different styles used and floater_tools uses one of the oldest I've
seen.
- Kadah
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ons.cpp b245a988d038
Diff: http://codereview.secondlife.com/r/365/diff
Testing
---
(I had stuff here but Review Board kept deleting it every time I tried to save.)
Thanks,
Kadah
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ew/llpanelobject.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/377/diff
Testing
---
Built and ran. Some testing done with simple equations on the build tools
floater to edit an object, no issues were observed.
Thanks,
Kadah
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Please separate comments from "//" with a space, i.e. write "// Check
> > if..."
I don't think that was in the CS wiki doc. Will fix comments
- Kadah
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UNKNOWN
Diff: http://codereview.secondlife.com/r/365/diff
Testing
---
(I had stuff here but Review Board kept deleting it every time I tried to save.)
Thanks,
Kadah
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, no issues were observed.
Thanks,
Kadah
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an object, no issues were observed.
Thanks,
Kadah
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uations on the build tools
floater to edit an object, no issues were observed.
Thanks,
Kadah
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ilt and ran. Some testing done with simple equations on the build tools
floater to edit an object, no issues were observed.
Thanks,
Kadah
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Please read
http://codereview.secondlife.com/r/379/diff
Testing
---
Built and ran, world map's search field fallowed the expected behavior
described in VWR-25753.
Thanks,
Kadah
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ran. Some testing done with simple equations on the build tools
floater to edit an object, no issues were observed.
Thanks,
Kadah
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Please read
odoo going on in the original patch.
> On July 4, 2011, 1:01 p.m., Vadim ProductEngine wrote:
> > indra/llui/llspinctrl.cpp, lines 128-135
> > <http://codereview.secondlife.com/r/377/diff/6/?file=6493#file6493line128>
> >
> > dead code
Remove?
- Ka
an object, no issues were observed.
Thanks,
Kadah
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wview/llfloaterworldmap.cpp c7a4b7a24e05
Diff: http://codereview.secondlife.com/r/379/diff
Testing
---
Built and ran, world map's search field fallowed the expected behavior
described in VWR-25753.
Thanks,
Kadah
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om/browse/STORM-1453
Diffs (updated)
-
indra/newview/llpanelpermissions.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/365/diff
Testing
---
(I had stuff here but Review Board kept deleting it every time I tried to save.)
Thanks,
Kadah
needing to
commit the object for sale at the default 10L first.
- Kadah
On July 21, 2011, 5:34 p.m., Kadah Coba wrote:
>
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> On July 21, 2011, 5:35 p.m., Kadah Coba wrote:
> > Made the requested changes. Allow setting object price without needing to
> > commit the object for sale at the default 10L first.
>
> Wolfpup Lowenhar wrote:
> 1. Can the price be set to 0$L.
> 2. Dose t
rd kept deleting it every time I tried to save.)
Thanks,
Kadah
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and tested
this myself on v-d.
Thanks,
Kadah
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is enabled (obviously) or
the credits lists are blank (expected).
- Kadah
On Aug. 2, 2011, 10:40 a.m., Oz Linden wrote:
>
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could limit the spinner's minimum increment to the original default lowest
decimal place, or a multiple there of.
- Kadah
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There's a 0.005 minimum requiment in the viewer for sending updates to
the sim. I'm wondering if there is a similar one sim side.
On 8/12/2011 12:09 PM, Tateru Nino wrote:
> I know that there are certain minimums for position updates. If you
> move a
Damn. SL's text editing windows do not like tabs. When copy/pasting the
> tabs are converted to spaces, but not when inserting text. I'll look at
> finding a way around this.
I don't remember any in-viewer text in
Damn. SL's text editing windows do not like tabs. When copy/pasting the
> tabs are converted to spaces, but not when inserting text. I'll look at
> finding a way around this.
>
> Kadah Coba wrote:
> I don't remember any in-viewer text input ever liking \t parti
Testing
---
Patch was tested on Second Life 3.2.4.245931 and is diff against 3.2.5.
Thanks,
Kadah Coba
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> On April 6, 2012, 9:03 a.m., Oz Linden wrote:
> > indra/newview/llpanelpermissions.cpp, lines 486-487
> > <http://codereview.secondlife.com/r/365/diff/5/?file=6730#file6730line486>
> >
> > make the comments match the code
For what its worth, I've mad
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Ship it!
Ship It!
- Kadah Coba
On April 17, 2012, 7:33 a.m
> On April 17, 2012, 10:42 a.m., Kadah Coba wrote:
> > Ship It!
Looks good. But when I was looking over this for STORM-1843, I noticed that the
calling function, LLViewerParcelMgr::processParcelProperties, would have to
have been getting triggered by a server responce to have pro
So just heard about this, not sure if this was known about before this.
https://developer.apple.com/macos/whats-new/
"Apps built using OpenGL and OpenCL will continue to run in macOS 10.14,
but these legacy technologies are deprecated in macOS 10.14. Games and
graphics-intensive apps that use O
On 6/4/2018 10:41 PM, Dahlia Trimble wrote:
> I can't believe that Apple will remove an API that so many
> applications use.
I've seen Apple do worse in the past with less warning.
Apple disabled SSLv3 by default in iOS 9 and an OSX update (maybe around
10.11, can't remember) without warning. T
ple has gotten a bit better at this,
having only done it every other year instead of several per.
On 6/5/2018 5:43 PM, Cinder Roxley wrote:
SSLv3 was disabled because it’s exploitable!
https://www.us-cert.gov/ncas/alerts/TA14-290A
On June 5, 2018 at 4:05:36 PM, Kadah Coba (kadah.c...@gmail.com
&
Looks like the time and location was changed to 1PM EDT, which is 10AM
SLT. Wish I had checked this before hand, I could have used the extra
sleep ;P
St James Room - http://maps.secondlife.com/secondlife/SLCC%202/176/64/24
On 8/13/2010 11:49 AM, Oz Linden (Scott Lawrence) wrote:
As most of y
Nevermind, looks like the first board at the landing spot had times in
some other timezone and it was at 7am SLT so I missed it. Any
recordings, transcriptions of the this?
On 8/15/2010 9:11 AM, Kadah Coba wrote:
Looks like the time and location was changed to 1PM EDT, which is 10AM
SLT
http://wiki.secondlife.com/wiki/Snowstorm_Team
http://wiki.secondlife.com/wiki/Snowstorm_Project
It was just malformed formed, the document is easily enough to find.
On 8/15/2010 10:29 AM, Maximilian March wrote:
/*"Snowstorm operates in the open; the home page of the Snowstorm team
is on the
Yeah, me too. AA is buggy in 2, but its not working at all now.
On 8/26/2010 6:06 PM, Trilo Byte wrote:
> Is it just me, or is anti-aliasing broken in the last couple builds?
> 2.1.2 (208569) and 2.1.2 (208581)
>
> https://jira.secondlife.com/browse/VWR-20969
>
> TriloByte Zanzibar
> __
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