On Mon, 4 Jun 2018 15:25:55 -0700, Kadah Coba wrote:
> So just heard about this, not sure if this was known about before this.
> https://developer.apple.com/macos/whats-new/
>
> "Apps built using OpenGL and OpenCL will continue to run in macOS 10.14,
> but these legacy technologies are deprecate
On Mon, 4 Jun 2018 22:41:48 -0700, Dahlia Trimble wrote:
> But seriously, perhaps LL should consider writing a new viewer with a
> modern, API-agnostic rendering layer. OpenGL is stagnant on just about
> every platform now.
OpenGL is not stagnant (v4.6 dates only from July 2017): it is simply
mat
But Vulkan bears virtually no resemblance to OpenGL. Some might consider it
next generation OpenGL but it's really a whole new API, based on "Mantle"
from AMD. It's also much more difficult to use than OpenGL and requires
more systems programming expertise than typical graphics oriented APIs.
It's
On 6/4/2018 10:41 PM, Dahlia Trimble wrote:
> I can't believe that Apple will remove an API that so many
> applications use.
I've seen Apple do worse in the past with less warning.
Apple disabled SSLv3 by default in iOS 9 and an OSX update (maybe around
10.11, can't remember) without warning. T
SSLv3 was disabled because it’s exploitable!
https://www.us-cert.gov/ncas/alerts/TA14-290A
On June 5, 2018 at 4:05:36 PM, Kadah Coba (kadah.c...@gmail.com) wrote:
On 6/4/2018 10:41 PM, Dahlia Trimble wrote:
> I can't believe that Apple will remove an API that so many
> applications use.
I've see