On Tue, 23 Nov 2010 01:38:32 +0100, Altair "Sythos" Memo
wrote:
> On Mon, 22 Nov 2010 22:48:21 +0100
> Laurent Bechir wrote:
>
>
>> Perhaps Linden should put something like "You will have a better
>> experience with Second Life if you choose NVidia graphic card". I
>> know it's quite stupid, b
On Mon, Nov 22, 2010 at 4:58 PM, Chuck Baggett wrote:
> When I log in with the development viewer there is no login web page, just
> a little question mark. The part at the bottom where you enter your
> username, password, etc. works fine. Is there supposed to be an SL
> screenshot, maybe some t
On 11/23/2010 07:45 PM, Joshua Bell wrote:
> On Mon, Nov 22, 2010 at 4:58 PM, Chuck Baggett
> mailto:chuckbaggett...@gmail.com>> wrote:
>
> When I log in with the development viewer there is no login web
> page, just a little question mark. The part at the bottom where
> you enter your
Actually the ‘Community Developer’ channel for open source before Snowstorm
started was Snowglobe and had a static image if I remember correctly. And now
even open source that is working on the LL viewer uses the same developer
channel as LL. I just wish the pick would cycle like it does in the
On Tue, Nov 23, 2010 at 12:21 PM, Boroondas Gupte <
slli...@boroon.dasgupta.ch> wrote:
> Thanks! Looks like more needs to be done, though:
>
> When I build from bitbucket.org/lindenlab/viewer-development, the
> resulting viewer tries to access
> http://secondlife.com/app/login/?lang=en&channel=*Li
I notice the version change in the latest snapshot. I sincerely hope that
means that a 2.4 beta hasn't been committed to before Name Tags has been fixed
and tested. Shipping a beta/release (that is, putting it on the downloads page
for all residents to easily see/use) with known major & showst
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut <
me...@lindenlab.com> wrote:
> Zha, I noticed that myself when building locally. I've been scratching my
> head most of the afternoon as to why windows seems to be dynamically linked
> instead of statically linked. It's the same cmake
Works for me :D Same result very speedy decoding imo! Ubuntu 64bit
On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut
wrote:
> Hi,
>
> On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
> wrote:
>>
>> Zha, I noticed that myself when building locally. I've been scratching my
>> head
On 24/11/2010 5:15 PM, Philippe (Merov) Bossut wrote:
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
mailto:me...@lindenlab.com>> wrote:
Zha, I noticed that myself when building locally. I've been
scratching my head most of the afternoon as to why windows seems
to
Runs great on Mac Pro with nVidia GTX285 running OSX 10.6. Texture loading
in-world seems improved from the last KDU build/test, and loading textures and
images from inventory seems significantly faster (not sure if that's due to
changes in the code on your end or just that the asset server's b
And that runs, and seems to run fast on my box, even turning shadows on.
That's again on Windows XP, SP3.
~ Zha
On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut <
me...@lindenlab.com> wrote:
> Hi,
>
> On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut <
> me...@lindenlab.com> wrot
Works fine on Windows 7 64 bits.
From: Philippe (Merov) Bossut
Sent: Wednesday, November 24, 2010 1:15 AM
To: opensource-dev List
Subject: Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
wrote:
Zha, I noticed that m
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