On 2010-10-20, at 11:21, Daniel Smith wrote:
> On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter
> wrote:
>> On 2010-10-18, at 12:08, Daniel Smith wrote:
>>> would be better all around.. for the community to say .. hold up.. how to
>>> merge the best of 1.x and 2.x
>> We already have that. It
On 2010-10-20, at 13:20, malachi wrote:
> For you windows developers who are using Visual Studio, When you type a
> function name and get to the ( point of the function it pops a tip up
> telling you what is needed to complete this function.
The SL editor already has this: you just hover the m
On 2010-10-20, at 18:07, Ricky wrote:
> lol... That comment reminds me of this (tongue-in-cheek,) graphic
> representing the learning curves for a variety of common editors:
> http://blogs.msdn.com/b/steverowe/archive/2004/11/17/code-editor-learning-curves.aspx
Pet peeve time:
I understand the co
As a user, I want to use a multi-touch device (iPad, Android, etc) to
control Second Life.
The simple technical issue is getting the tablet to talk to the viewer. Of
course, the hard issue is creating the insanely great multi-touch
interface. For example, touching tablet could re-aim camera. ma
Not understand sorry...
This isn't a LL problem. You can already use iMouse to use your iPad,
iPhone or iPod as a multi-touch trackpad and via control panel you can
bind multi-touch gesture to keyboard shortcut...
--
Sent by iPhone
Il giorno 21/ott/2010, alle ore 15:52, Ponzu ha scritto:
> As
On 2010-10-21 10:10, Francesco Rabbi wrote:
> Not understand sorry...
>
> This isn't a LL problem. You can already use iMouse to use your iPad,
> iPhone or iPod as a multi-touch trackpad and via control panel you can
> bind multi-touch gesture to keyboard shortcut...
Now that would be a great t
Yes, it is a great thing, but the kind of control I imagine is not tied to
keyboard short-cuts. At least, I don't think there is a keyboard shortcut
for sit-on-that-chair, or look-to-the-left
The background is that I think that the keyboard commands in SL were created
by a combination of gamers (
On Thu, 21 Oct 2010 11:57:28 -0400
"Oz Linden (Scott Lawrence)" wrote:
> On 2010-10-21 10:10, Francesco Rabbi wrote:
> > Not understand sorry...
> >
> > This isn't a LL problem. You can already use iMouse to use your
> > iPad, iPhone or iPod as a multi-touch trackpad and via control
> > panel y
Last week when Mesh was announced into public beta, it was said the
source code would be put up by the end of the week, checking the blog
post mentions that it would be placed on the snowstorm wiki page, but
I cannot find it there.
After having corresponded with a few people it seems that the buil
wow. see i missed this somewhere. but i comnpletely agree. if this client
is OPEN SOURCE. where is the source? why is it being hidden behind walls?
On Thu, 21 Oct 2010 18:05:32 -0400, Zabb65 wrote:
> Last week when Mesh was announced into public beta, it was said the
> source code would be put
You ditching Cmake?
On Wed, Oct 20, 2010 at 1:43 PM, Kent Quirk (Q Linden)
wrote:
> We've been having this discussion internally for some time. There's a lot
> of friction because a) we have to update lots of developers, and b) we have
> to rebuild all the libraries and distribute them internal
They have only said they would release source, though they do not have
to release it. They are doing so out of their own good will as a
company, not by legal obligation, please remember this. I suspect they
are not trying to hide anything at all in this. Just complications
have likely occurred, so
Funny, but no. It has been said that cmake is the worst IDE build system
generator except all those others that have been tried.
We are gonna try to ditch develop.py though. And we're gonna start
publishing the way we build all third party libs for the viewer. We should
be ready to show it off a
Looks like this does not need an answer now. Code is up.
http://hg.secondlife.com/mesh-development/
\o/
On Thu, Oct 21, 2010 at 20:56, Zabb65 wrote:
> They have only said they would release source, though they do not have
> to release it. They are doing so out of their own good will as a
> compan
Soon TM!
lol
SO i dont have to worry about installing 2k5 yet then.
On Thu, Oct 21, 2010 at 8:54 PM, Brad Kittenbrink (Brad Linden) <
b...@lindenlab.com> wrote:
> Funny, but no. It has been said that cmake is the worst IDE build system
> generator except all those others that have been tried.
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