Re: [opensource-dev] Question about DD philosophy.

2011-06-19 Thread Argent Stonecutter
On 2011-06-18, at 13:00, Robert Martin wrote: > > one thing that i don't understand is why you can be at 4000 meters in > an untextured skybox and still within seconds get GROUND TEXTURES and > other objects on the sim before the contents of the skybox or > attachments on the client avatar (this

Re: [opensource-dev] Question about DD philosophy.

2011-06-18 Thread Robert Martin
What i would think should happen is 1 a very clear set of controls (a set of sliders with a number input box would be good) 2 a way to control any kind of auto set function (min max and OFF maybe) 3 a very clearly stated wiki page on this function to explain what is going on btw it is a function

Re: [opensource-dev] Question about DD philosophy.

2011-06-18 Thread Lee ponzu
On Thu, Jun 16, 2011 at 2:56 PM, Marine Kelley wrote: > > Besides I like to keep control over my draw distance. I vote for > keeping it manual. > Note that my much over-simplified heuristic (from my much-oversimplified mind 8-) still gives complete control over MAX DD. As for re-requesting al

Re: [opensource-dev] Question about DD philosophy.

2011-06-18 Thread Lee ponzu
I can see the merit of all the objections to automating DD in this and the other thread. I am not trying to be stubborn here. However, the objections have all been "expert power user" in nature, rather than "Faster, Funner, Easier" or whatever mantra was. 1. Certainly, adding a way to disabl

Re: [opensource-dev] Question about DD philosophy.

2011-06-17 Thread Nexii Malthus
Shouldn't 'network render' distance and graphics render distance be seperate kinda for this purpose? I could see graphics render distance auto-tune to FPS, but auto-tune should never touch the network distance controller, as that otherwise could cause havok. (As Marine explains) - Nexii On Thu,

Re: [opensource-dev] Question about DD philosophy.

2011-06-16 Thread Jonathan Welch
At yesterday's meeting with Oz having a FPS auto-tune system was discussed. I am going to try to write up a description of how this could be implemented and once it is fleshed out will post it here for comments. -jonathan ___ Policies and (un)subscribe

Re: [opensource-dev] Question about DD philosophy.

2011-06-16 Thread Marine Kelley
I think (correct me if I'm wrong) that everytime you increase your draw distance, your viewer requests all the prims to rez from the sim... Which means a lot more network traffic if it changes all the time (which would be the case if it were automatic). Besides I like to keep control over my draw