Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-29 Thread Frans
I might be wrong, but doesn't Viewer 2 already cover some the things you want? Creating links to other outfits, and putting them all in the new outfit folder(not sure what it is called, atm). It does put everything together, so if you buy new hair you would have to redo them, I think. On Mon, Mar

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-29 Thread 'Carlo Wood'
I like this idea! To translate it back to it's purest abstract form, we would like to be able to construct outfits in an object oriented way: be able to derive an outfit from other outfits. The "folder link" would be a pointer to the "base class" so to speak. However, we have to solve the follow

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-29 Thread Kitty
> This method as several disadvantages: it's a lot of work, I > have to find back the folder outfit that I'm currently > wearing, there is the danger that I accidently click 'replace > outfit' in the last step and it causes often two or three > rebakes instead of one. > > What I'd like is an i

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-29 Thread Carlo Wood
Hi Nyx and list, I (finally) realized that there IS something that would be a great improvement of wearables that won't be too hard to implement :). I don't have a solution (yet), but let me describe the problem, and maybe the list can come up with the solution. I store wearables in folders, and

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-27 Thread Tigro Spottystripes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 i'm not sure if i've not suggested this before, what if the wearable type identified which types of shading, cuts gradients, parameters etc go along with it, that way the client would be able to know how to interpret the data, how to cut etc and the or

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-27 Thread Carlo Wood
Yup, makes sense if you can put wearables anywhere. Better than having a category called "shirt" and then fill it with shirts a jackets. Bottom line, also Jacek wants to be able to determine the order of anything that might give a different result with a different order. On Fri, Mar 26, 2010 at 0

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-26 Thread Jacek Antonelli
On Thu, Mar 25, 2010 at 11:08 AM, Nyx Linden wrote: > > We're trying to make the system as flexible as possible. Think of it > this way: you have a bunch of 'categories' or 'slots' - one for each > type of wearable (pants, shirts, jackets). Inside each category, you can > have multiple items up to

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 13:55, Nyx Linden wrote: > Specifying an arbitrary order in inventory that is unrelated to > wearable type is absolutely trivial. > The difficult part comes when you go to render your baked textures. How about this? For clothes that are modify, add an option "change wearable t

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 12:48, Nyx Linden wrote: > My initial answer to that request is "we don't have time to > implement that right now", but I'd be happy to have a more in-depth > technical discussion as to how that could be implemented in the > future. OK, I can live with the awesome knob set

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Glen Canaday
All, If layers are to be truly arbitrary, then we would need to go all the way with it so that items can be sold as only 1 item and not on multiple layers w/ xfer. Argent's got the idea partly in one of his posts. Of course, multiple wearables of the same type at once kind of wrecks the argume

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Latif Khalifa
On Thu, Mar 25, 2010 at 7:55 PM, Nyx Linden wrote: [snip] >    As I stated previously, I'm not completely stuck on the current > structure, its just one that I know I can finish and ship in the given > timeframe. I can think of ways to re-re-architect the structure yet > again to enable this reque

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Specifying an arbitrary order in inventory that is unrelated to wearable type is absolutely trivial. The difficult part comes when you go to render your baked textures. Currently each baked texture is specified by a "layerset" which is a vector of texture layers in rendering order. So the upper

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Jonathan Irvin
Interesting topic. Thought I'd share some thoughts. 1. I like the idea of wearables being in folders allowing the user to drag and drop the article in different folders to taste. This allows the user to choose where the wearable goes. 2. Adding to that, we can create limits on the o

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Carlo Wood
On Thu, Mar 25, 2010 at 01:48:39PM -0400, Nyx Linden wrote: > My initial answer to that request is "we don't have time to implement > that right now", but I'd be happy to have a more in-depth technical > discussion as to how that could be implemented in the future. If the > community is able to

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Arbitrary wearable re-ordering (if you want to be a superhero with underwear over your pants) is a rather difficult problem. I'll get into more detail once the forums are set up, but its probably beyond what I can reasonably do for this project cycle. I'm open to ideas from the community on how

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Argent Stonecutter wrote: > > On 2010-03-25, at 11:08, Nyx Linden wrote: >> Inside each category, you can >> have multiple items up to a reasonable maximum. When you "wear" a shirt, >> it gets added to the top of the list of shirts that you are wearing. If >> you don't want it to be on top, you can

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Carlo Wood
The advantages of this: * Automatic insertion that makes sense * No need to edit (no-mod) items The disadvantage: * Still can't wear a shirt over a jacket, or a designated "undie" over a "pants". * Giving an outfit to someone else might change unexpectedly change the order in which the ite

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 11:08, Nyx Linden wrote: > Inside each category, you can > have multiple items up to a reasonable maximum. When you "wear" a > shirt, > it gets added to the top of the list of shirts that you are wearing. > If > you don't want it to be on top, you can push it down below other

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Wow great discussion so far - these are a lot of the issues I've been thinking on for a good while now, and I'm glad they're being brought up immediately. I'm still working on getting the forums set up, where this conversation would ideally take place, but in the meantime, I'll try to respond on

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Dzonatas Sol
Kitty wrote: > If someone sells a full-top + high pants combination they wouldn't have to > struggle with defining which shirt layer goes on top of which other one by > messing with numbers - since those will still result in conflicts with what > it's being worn in combination with - but you just l

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Kitty
> Ah yes, using the descriptions would avoid the need for extra > protocol changes. > > I'd suggest to use the keywords "skin", "tatoo", "underwear", > "shirt", "jacket", but also allow "shirt 2", "shirt 3", etc > to put things inbetween shirt and jacket. Doesn't most of the confusion stem fro

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Kitty
> That's actually what I would like to avoid, specifically. > That forces the creator to continue to dictate whether your > underwear goes on top of your pants or not. There's no added > flexibility for the resident in that. > > Here's why I'll be an advocate of just a few extra numbered > lay