Re: [opensource-dev] Anti-aliasing problem

2010-09-20 Thread Tofu Linden
I've added this info to: https://jira.secondlife.com/browse/VWR-17436 Generally pjira is a better place to note forensics than the mailing list. :) Thanks for digging! Ponzu wrote: > FYI. > > >> Is anyone looking at SNOW-198 or VWR-13286, for example? It appears an >> assertion is failing. May

Re: [opensource-dev] Anti-aliasing problem

2010-09-19 Thread Ponzu
FYI. > Is anyone looking at SNOW-198 or VWR-13286, for example? It appears an > assertion is failing. Maybe it is not needed or backwards or something > (easy fix). > > > So, I looked at the code. The assertion occurs three times in llimagegl.cpp. it sort of looked like the assertions don't d

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/27/2010 3:36 AM, Aimee Linden wrote: > On 27 Aug 2010, at 02:06, Trilo Byte wrote: > >> > Is it just me, or is anti-aliasing broken in the last couple builds? > Do you arms and legs look lumpier than normal? If so then it's you ;) > > Quite a la

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Katharine Berry
I've found that by uncommenting an argument to a function (I forget which and am currently indisposed; it's fairly obvious if you search for references to the name of the control for antialiasing (RenderFSAASamples or similar?)) you can get antialiasing to work properly on OS X, though it will r

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Francesco Rabbi
Enabling FBO broke hires snapshot -- Sent by iPhone Il giorno 27/ago/2010, alle ore 12:36, Aimee Linden ha scritto: > On 27 Aug 2010, at 02:06, Trilo Byte wrote: > >> Is it just me, or is anti-aliasing broken in the last couple builds? > > Do you arms and legs look lumpier than normal? If

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Aimee Linden
On 27 Aug 2010, at 02:06, Trilo Byte wrote: > Is it just me, or is anti-aliasing broken in the last couple builds? Do you arms and legs look lumpier than normal? If so then it's you ;) Quite a large amount of rendering work dropped in one of the latest updates. You're on a Mac right? It seems t

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread leliel
On Fri, Aug 27, 2010 at 12:02 AM, Marine Kelley wrote: > Actually it works, but I believe the RenderUseFBO and RenderDeferred debug > settings must be set right (both FALSE), before seeing some antialiasing. > I'm not really sure how I did it but I did see some AA on the latest 2.x > viewers. AA

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Marine Kelley
Actually it works, but I believe the RenderUseFBO and RenderDeferred debug settings must be set right (both FALSE), before seeing some antialiasing. I'm not really sure how I did it but I did see some AA on the latest 2.x viewers. On 27 August 2010 08:35, Kadah Coba wrote: > Yeah, me too. AA i

Re: [opensource-dev] Anti-Aliasing

2010-08-26 Thread Kadah Coba
Yeah, me too. AA is buggy in 2, but its not working at all now. On 8/26/2010 6:06 PM, Trilo Byte wrote: > Is it just me, or is anti-aliasing broken in the last couple builds? > 2.1.2 (208569) and 2.1.2 (208581) > > https://jira.secondlife.com/browse/VWR-20969 > > TriloByte Zanzibar > __