See if Preferences->Move & View->Other Devices looks like what you are
asking for.
> we would need triggers for
> 1 Primary Secondary and Tetrary "buttons"
> 2 plus and minus translate for each of the X Y Z axis
> 3 plus and minus rotate for each of the X Y Z axis
> 4 some sort of toggle to swap fr
My thoughts on this revolve around maybe coding the needed "triggers"
into the viewer and then require each device to have a map of its
controls to what the viewer is expecting.
we would need triggers for
1 Primary Secondary and Tetrary "buttons"
2 plus and minus translate for each of the X Y Z ax
The relevant block of code for the Space Navigator and related devices
seems to be
bool LLViewerJoystick::isLikeSpaceNavigator() const
{
#if LIB_NDOF
return (isJoystickInitialized()
&& (strncmp(mNdofDev->product, "SpaceNavigator", 14) == 0
Hi all, I wasn't sure where to find an answer to this question, but was pointed
to this mailing list. I am looking at a product that is used in virtual
environments and animation studios this is somewhat of an alternative to the 3d
Space Navigator, I contacted the product devoloper to see if th