Hello,
I looked into that strange color problem the last few days. It happens
because there is a
union with a point in LLColor4U. This makes the whole thing blow up
when compiled with
64 Bit pointers.
For anyone interested I attached a patch that fixes the issue and
handles the color
conversion i
On 18/07/11 11:32, Nicky D. wrote:
> > Over the weekend, I pulled the latest sources and build a new viewer.
> > In short: I have those issues as well.
> >
> > It looks really odd.
> > - I see 'shades' of attachments other people have hidden.
> > - My HUD (Magical Compass) has buttons who are half
On 18/07/11 11:32, Nicky D. wrote:
> Over the weekend, I pulled the latest sources and build a new viewer.
> In short: I have those issues as well.
>
> It looks really odd.
> - I see 'shades' of attachments other people have hidden.
> - My HUD (Magical Compass) has buttons who are half hidden, the
Hello everyone,
> - Invisiprims don't render well, they are completely black UNLESS they
> are set to fullbright (no matter whether deferred shading is on or
> off)
> - Alpha doesn't render well either, once again unless fullbright is
> on. Full strands of hair disappear, it's really ugly
Over th
Thanks... That's not what I observe though, only the invisiprim goes
black, obscuring the prims inside or behind it, but not the entire
linkset
On 12/07/2011, Ardy Lay wrote:
> Shining SH-2048 Invisiprims that are members of an attached linkset are
> making the entire linkset invisible.
> https:/
Shining SH-2048 Invisiprims that are members of an attached linkset are
making the entire linkset invisible.
https://jira.secondlife.com/browse/SH-2048
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Hi all,
I was trying to adapt the RLV to the latest revision of
viewer-development, and was quite satisfied with the results :
- Far fewer crashes as opposed to 2.7.2 when the deferred renderer is activated
- The "/me" issue in chat when the chat history is hidden is resolved too
However, I am r