On Wed, 19 Oct 2011 10:34:38 -0400
Mike Chase wrote:
>
> One thing I've notice in this viewer and a few recent dev
> builds... Using the mouse wheel to scroll a window only works when
> I'm hovering over the scroll bar on the right. Doing it over the
> window (inventory list, notecard, etc) do
Dare I ask if there's been any thought during the FUI project about
"tear off to separate rooted window" support? e.g. VWR-467
-Vex
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ce-dev] Viewer UI mode merge
There is a lot of really good stuff in this release including some icons that
look similar to those used in Firestorm and StarLight - so especially like them
:). Some are a bit odd, like the mini-map which I would use for a radar
instead, but generally they are of
There is a lot of really good stuff in this release including some icons that
look similar to those used in Firestorm and StarLight - so especially like them
:). Some are a bit odd, like the mini-map which I would use for a radar
instead, but generally they are of a high quality.
Were any non-
Under Windows Vista and with Viewer SL 3.2.0 (243350) I have the same issue.
Note that for "ABOUT SECOND LIFE" window the scroll works as usual
GCI
- Original Message -
From: Mike Chase
Sent: Wednesday, October 19, 2011 4:34 PM
Subject: Re: [opensource-dev] View
On 10/18/2011 06:04 PM, Oz Linden (Scott Lawrence) wrote:
Today the Viewer UI mode merge project is coming to
viewer-development. This project combines basic and advanced modes
and brings an updated, more flexible workspace to the Viewer.
One thing I've notice in this viewer and
age-
> From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-
> boun...@lists.secondlife.com] On Behalf Of Kadah
> Sent: Tuesday, October 18, 2011 10:22 PM
> To: Arrehn Oberlander
> Cc: Viewer
> Subject: Re: [opensource-dev] Viewer UI mode merge
>
> On
On 2011-10-18 18:04, Oz Linden (Scott Lawrence) wrote:
Today the Viewer UI mode merge project is coming to
viewer-development. This project combines basic and advanced modes
and brings an updated, more flexible workspace to the Viewer.
At the time of integration with viewer-deve
I agree completely with Arrehn myself, communication with the community is
awesome when trying to achieve a UI intended to work for *most* people.
That said, my two cents on the new UI:
Why are IMs docked at the top? It seems like it'd make more sense for them to
be docked at the bottom.
Window
] Viewer UI mode merge
Thanks for sharing Oz,
Although I like the general direction of the improvements and believe they
have good potential, I feel the obligation to point out to your own
presentation with Esbee and Qarl two years ago coming off of the difficult
Viewer 2 rollout, where the
On 10/18/2011 7:20 PM, Arrehn Oberlander wrote:
> Thanks for sharing Oz,
>
> Although I like the general direction of the improvements and believe
> they have good potential, I feel the obligation to point out to your own
> presentation with Esbee and Qarl two years ago coming off of the
> difficu
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My top annoyances on first impressions:
No Map button by default, and no ctrl+M shortcut at all.
Can't relocate the chiclets syswell, or at least reduce the standoff
from the corner. I use that corner exclusively for the minimap, which
has always made
Thanks for sharing Oz,
Although I like the general direction of the improvements and believe they
have good potential, I feel the obligation to point out to your own
presentation with Esbee and Qarl two years ago coming off of the difficult
Viewer 2 rollout, where the three of you stood up before
Today the Viewer UI mode merge project is coming to
viewer-development. This project combines basic and advanced modes
and brings an updated, more flexible workspace to the Viewer.
At the time of integration with viewer-development today, there are
still a number of outstanding iss
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