Oh, sorry, dunno how i missed that bit
On Mon, Nov 28, 2011 at 10:29 PM, Sophira Crystal wrote:
> On Mon, Nov 28, 2011 at 10:42 PM, Tigro Spottystripes
> wrote:
> > Why does it need to be hardcoded instead of being a setting?
>
> According to the original post, because "the additional testing
>
On Mon, Nov 28, 2011 at 10:42 PM, Tigro Spottystripes
wrote:
> Why does it need to be hardcoded instead of being a setting?
According to the original post, because "the additional testing
complexity of having variables is not worth the flexibility".
(I kind of wish it was a setting too, but appa
Why does it need to be hardcoded instead of being a setting?
On Mon, Nov 21, 2011 at 2:26 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2011-11-18 9:27, Oz Linden (Scott Lawrence) wrote:
>
>
> The current test implementation has a pair of debug variables for
> controlling the
On 2011-11-18 9:27, Oz Linden (Scott Lawrence) wrote:
The current test implementation has a pair of debug variables for
controlling the fade time: AudioMusicFadeIn and AudioMusicFadeOut are
the number of seconds that each fade takes. In the test version
above, these default to 5 seconds.
I
I don't think that fading the audio in and out is going to work for
TPVs anyway, the average TPV has the media filter... and people are
supposed to actually use it, courtesy to redzone :(
bye,
LC
Am Freitag, 18. November 2011 schrieb Oz Linden (Scott Lawrence):
> On 2011-11-18 9:53, Jonathan We
There is also a fade in when you login, but there is an internal delay
between when the stream is started and when the audio system starts to
present it, so unless the fade time is very long it appears as if
there is no fade.
Even if it is possible to address this issue with code changes it
would
On 2011-11-18 9:53, Jonathan Welch wrote:
> Any TPV that wants to pick up this new feature before the two debug
> settings are eliminated should do so quickly, or else you will have to
> reimplement them.
>
> Source here:
> https://bitbucket.org/JonathanYap/storm-591b
>
Actually, since I'll just
Jonathan Yap and Robin Cornelius have collaborated on a nice new
feature... it causes parcel media streams to fade in gradually when you
cross into the parcel and fade out gradually if you cross out. If you
cross between parcels with the same stream, there is no fading. If you
cross between p