Re: [opensource-dev] Telehubs

2014-08-14 Thread Henri Beauchamp
Thanks for the replies, guys (and gal) ! :-) Good to know that even after 8 years in SL, I can still discover a "new" feature ! :-D Henri. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please r

Re: [opensource-dev] Telehubs

2014-08-14 Thread Darien Caldwell
Yep, Telehubs are still an active feature. I used them on my estate to manage traffic ( you can set them up to select arrival points in a round-robin style, so not everyone piles on top of each other). On Thu, Aug 14, 2014 at 8:02 AM, Brian McGroarty wrote: > On Thu, Aug 14, 2014 at 7:37 AM, H

Re: [opensource-dev] Telehubs

2014-08-14 Thread Brian McGroarty
On Thu, Aug 14, 2014 at 7:37 AM, Henri Beauchamp wrote: > Greetings, > > During my never-ending viewer code cleanup efforts, I came accross an > old floater, the "Telehub" one... If I am correct, I think this dates > back from the most ancient times of SL, when it was not possible to TP > all ove

Re: [opensource-dev] Telehubs

2014-08-14 Thread Whirly Fizzle
opensource-dev@lists.secondlife.com > Subject: [opensource-dev] Telehubs > > Greetings, > > During my never-ending viewer code cleanup efforts, I came accross an > old floater, the "Telehub" one... If I am correct, I think this dates > back from the most ancient times of SL,

[opensource-dev] Telehubs

2014-08-14 Thread Henri Beauchamp
Greetings, During my never-ending viewer code cleanup efforts, I came accross an old floater, the "Telehub" one... If I am correct, I think this dates back from the most ancient times of SL, when it was not possible to TP all over the grid, but only to some pre-defined hubs... Fact is, since my fi