OK, so I tracked down what's going on with the Mac builds, looks like we're
tripping over an icky GCC 4.0 optimization bug which is "optimizing out" the
NULL pointer checks in LLPipeline::compare_pools, probably inadvertently
triggered by the changes for SNOW-643 (Water flickers and disappears i
Am Donnerstag 22 Juli 2010 schrieb Philippe (Merov) Bossut:
> Hi,
>
> I went through the whole export and build system again on TeamCity
> and fixed everything that was strictly build script and TeamCity
> config related.
> Thanks for your patience.
>
> - Merov
You are awesome.
bye,
LC
__
Hi,
I went through the whole export and build system again on TeamCity and fixed
everything that was strictly build script and TeamCity config related.
Summary:
- viewer-public export: the export script was faulty, pointing to libs ad
artwork bundles that were empty since the swtich to TeamCity (7