Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Joel Foner
> > One possibility is if the Lindens set up an island, with an agent limit > of *1*. Region forces AV to face a particular direction. Avatar drops > in, and waits 5 mins. During that time, the system records frame rates, > CPU, and vid card. AV reports graphics settings (unless that can be > p

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Jamey Fletcher
Tateru Nino wrote: > Another aspect to the numbers there is that (quite often) users will > crank up visual features until frame-rates become just short of > intolerable or unusable. That tends to make the results trend downwards. > They *could* be higher for the same hardware, but many of us will

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Stickman
> Are there any statistics out there about what kind of hardware people have? I know LL has information on this that they don't readily publish, though tidbits spill through the cracks sometimes. This Jira of mine requests more information about users, likely including information they don't coll

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Zabb65
It generally isn't fair to compare other engines results with that of second life, and I don't think it ever will be fair to compare results, or how it looks. The fundamental differences are too large. Most graphics engines deal with optimized static geometry that has specially designed textures t

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Ann Otoole
dev Sent: Sun, September 12, 2010 9:22:22 AM Subject: [opensource-dev] Severe water flicker in recent development build I'm seeing what I believe is the same problem described in SNOW-745 in our current development viewer. Second Life 2.1.2 (209297) I added some detail to the issue des

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Daniel Smith
On Sun, Sep 12, 2010 at 11:29 AM, Zha Ewry wrote: > This reeks of something we could seriously crowdsource. How hard would it > be to pick a base region, a base set of settings (Draw distance etc) and > have 100 or 200 of us > take turns getting a simple benchmark? set a bar for network (use spea

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Zha Ewry
This reeks of something we could seriously crowdsource. How hard would it be to pick a base region, a base set of settings (Draw distance etc) and have 100 or 200 of us take turns getting a simple benchmark? set a bar for network (use speakeasy to measure to a constant place, for example) and as pe

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Joel Foner
Another thought to toss in is that Second Life is fairly CPU dependent for performance too. Just last night, I upgraded a machine here from an AMD Athlon 8650 2.6 GHz triple core processor to an AMD Phenom II X4 965 3.4 GHz quad core. This system has an NVidia 9800GT-based card in it, and that stay

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Joel Foner
I hope... ??? ... that someone doing rendering dev has a typical netbook class computer to try things on, and actually does it and checks performance variations from build to build on a few classes of hardware... That would point the performance issues out quite directly, and cost a mere US $350 ea

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Lance Corrimal
Am Sonntag 12 September 2010 schrieb Celierra Darling: > On Sun, Sep 12, 2010 at 12:01 PM, Ponzu wrote: > > Several years ago, some Linden posted a table that showed the > > typical range of FPS for various graphics cards. At the time I > > thought that was a very interesting piece of data, and am

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Yoz Grahame
Might be worth running this past Team Shining, especially since they've worked on some major speed improvements to water recently. No idea how close they are to merging. On 12 September 2010 06:22, Oz Linden (Scott Lawrence) wrote: > I'm seeing what I believe is the same problem described in SN

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Tateru Nino
On 13/09/2010 3:18 AM, Celierra Darling wrote: On Sun, Sep 12, 2010 at 12:01 PM, Ponzu > wrote: Several years ago, some Linden posted a table that showed the typical range of FPS for various graphics cards. At the time I thought that was a very interesti

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Celierra Darling
On Sun, Sep 12, 2010 at 12:01 PM, Ponzu wrote: > Several years ago, some Linden posted a table that showed the typical > range of FPS for various graphics cards. At the time I thought that > was a very interesting piece of data, and am sad to have never seen it > again (maybe I missed it). > The

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Ponzu
Several years ago, some Linden posted a table that showed the typical range of FPS for various graphics cards. At the time I thought that was a very interesting piece of data, and am sad to have never seen it again (maybe I missed it). For one thing, you could look at *your* graphic card, and if y

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread WolfPup Lowenhar
] Severe water flicker in recent development build On 09/12/2010 03:22 PM, Oz Linden (Scott Lawrence) wrote: I'm seeing what I believe is the same problem described in SNOW-745 in our current development viewer. Second Life 2.1.2 (209297) You probably mean SNOW-7 <http://jira.second

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Sythos
On Sun, 12 Sep 2010 16:24:17 +0200 Tillie Ariantho wrote: > > I think that might be a bad idea... as already discussed here, 90% > > of new residents leave right away because their hardware is just > > not up to it. Forcing athmospheric shaders would raise the bar even > > higher. > > Are there

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Tillie Ariantho
On 12.09.2010 15:29, Lance Corrimal wrote: >> It's very irritating. I think we need to do something about it >> (might we be able to force Atmospheric Shaders to 'on'? That >> appears to suppress the problem). > I think that might be a bad idea... as already discussed here, 90% of > new resid

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Sythos
On Sun, 12 Sep 2010 09:03:35 -0500 Bunny Halberd wrote: > On Sun, Sep 12, 2010 at 8:22 AM, Oz Linden (Scott Lawrence) > wrote: > > > It's very irritating.   I think we need to do something about it > > (might we be able to force Atmospheric Shaders to 'on'?  That > > appears to suppress the pro

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Boroondas Gupte
On 09/12/2010 03:22 PM, Oz Linden (Scott Lawrence) wrote: > I'm seeing what I believe is the same problem described in SNOW-745 in > our current development viewer. > Second Life 2.1.2 (209297) You probably mean SNOW-7*54* . > I added some detail to t

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Bunny Halberd
On Sun, Sep 12, 2010 at 8:22 AM, Oz Linden (Scott Lawrence) wrote: > It's very irritating.   I think we need to do something about it (might > we be able to force Atmospheric Shaders to 'on'?  That appears to > suppress the problem). Horrible idea -- turning those off is one of your first lines

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Sythos
On Sun, 12 Sep 2010 09:22:22 -0400 "Oz Linden (Scott Lawrence)" wrote: > I'm seeing what I believe is the same problem described in SNOW-745 SNOW-745 is about timestamp/chat log... are you sure about numbers? (or maybe is new jira too weird for me) _

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Lance Corrimal
Am Sonntag 12 September 2010 schrieb Oz Linden (Scott Lawrence): > I'm seeing what I believe is the same problem described in > SNOW-745 in our current development viewer. > Second Life 2.1.2 (209297) > > I added some detail to the issue description. > > It's very irritating. I think we need

[opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Oz Linden (Scott Lawrence)
I'm seeing what I believe is the same problem described in SNOW-745 in our current development viewer. Second Life 2.1.2 (209297) I added some detail to the issue description. It's very irritating. I think we need to do something about it (might we be able to force Atmospheric Shaders to 'o