On 2011-06-18, at 13:00, Robert Martin wrote:
>
> one thing that i don't understand is why you can be at 4000 meters in
> an untextured skybox and still within seconds get GROUND TEXTURES and
> other objects on the sim before the contents of the skybox or
> attachments on the client avatar (this
What i would think should happen is
1 a very clear set of controls (a set of sliders with a number input
box would be good)
2 a way to control any kind of auto set function (min max and OFF maybe)
3 a very clearly stated wiki page on this function to explain what is going on
btw it is a function
On Thu, Jun 16, 2011 at 2:56 PM, Marine Kelley
wrote:
>
> Besides I like to keep control over my draw distance. I vote for
> keeping it manual.
>
Note that my much over-simplified heuristic (from my much-oversimplified
mind 8-) still gives complete control over MAX DD.
As for re-requesting al
I can see the merit of all the objections to automating DD in this and the
other thread. I am not trying to be stubborn here.
However, the objections have all been "expert power user" in nature, rather
than "Faster, Funner, Easier" or whatever mantra was.
1. Certainly, adding a way to disabl
Shouldn't 'network render' distance and graphics render distance be seperate
kinda for this purpose?
I could see graphics render distance auto-tune to FPS, but auto-tune should
never touch the network distance controller, as that otherwise could cause
havok. (As Marine explains)
- Nexii
On Thu,
At yesterday's meeting with Oz having a FPS auto-tune system was
discussed. I am going to try to write up a description of how this
could be implemented and once it is fleshed out will post it here for
comments.
-jonathan
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I think (correct me if I'm wrong) that everytime you increase your
draw distance, your viewer requests all the prims to rez from the
sim... Which means a lot more network traffic if it changes all the
time (which would be the case if it were automatic).
Besides I like to keep control over my draw
I have sometimes wondered why this is not more automagic, or maybe why the
magic approach doesn't work well enough.
Suppose my DD is set to 256. Upon detecting a poor FPS, the viewer could
remember the DD, and then reduce it temporarily to 32. As FPS becomes
acceptable, it increases it little by