Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)

2010-05-09 Thread Aidan Thornton
On Fri, Apr 30, 2010 at 10:51 PM, Rob Nelson wrote: > As a person who is trying to patch (a now rather old version) of OpenSim > to handle voxel terrain, there's MANY, MANY flaws to the messaging > subsystem of both the viewer and the server. > > For one, I wanted to tack on an additional UDP/TCP

Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)

2010-04-30 Thread Rob Nelson
As a person who is trying to patch (a now rather old version) of OpenSim to handle voxel terrain, there's MANY, MANY flaws to the messaging subsystem of both the viewer and the server. For one, I wanted to tack on an additional UDP/TCP message to handle voxelmap transmissions and modification.

Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)

2010-04-30 Thread Tateru Nino
The most obvious solution - from where I'm sitting - is to abstract it, and provide different access methods underneath. The higher levels of the viewer application should neither know nor care just where the map tiles are coming from, beyond making an API call to fetch one. Later, one can look at

Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)

2010-04-30 Thread Lance Corrimal
"patching opensim"... ...how do you "patch" the people who provide a service for free, to make them rent an expensive distributed storage provider for their map tiles? are you going to rent S3 yourself, for your own little local grid? bye, LC Am Freitag, 30. April 2010 11:23:59 schrieb Brando

Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)

2010-04-30 Thread Brandon Husbands
Perhaps patching open sim to use the new way? probably the best route to go as it needs to keep up with com changes in the main viewer. On Fri, Apr 30, 2010 at 4:04 AM, Lance Corrimal wrote: > Am Freitag, 30. April 2010 10:47:27 schrieb Brandon Husbands: > > I agree. Thats what i have been trying

Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)

2010-04-30 Thread Lance Corrimal
Am Freitag, 30. April 2010 10:47:27 schrieb Brandon Husbands: > I agree. Thats what i have been trying to say... sighs... Can we get back > to discussing code now? with pleasure. any ideas about making SG 1.4 fully opensim-compatible by adding the "old" way to fetch map tiles? bye, LC > > O

Re: [opensource-dev] Oh, the drama. (was: Viewer blacklist...)

2010-04-30 Thread Brandon Husbands
I agree. Thats what i have been trying to say... sighs... Can we get back to discussing code now? On Fri, Apr 30, 2010 at 3:46 AM, Lance Corrimal wrote: > for crying out loud, could you guys PLEASE move the remainder of that > "discussion" to a more suited medium, the "Under the bridge" forum on

[opensource-dev] Oh, the drama. (was: Viewer blacklist...)

2010-04-30 Thread Lance Corrimal
for crying out loud, could you guys PLEASE move the remainder of that "discussion" to a more suited medium, the "Under the bridge" forum on second citizen comes to mind. ... where the trolls are. http://www.secondcitizen.net/Forum/forumdisplay.php?f=18