[opensource-dev] OSX building xcode GUI compile failure

2014-02-21 Thread Nicky Perian
@Ricky Looks link it pays to look close to home for information first. http://team-purple.sourceforge.net/wiki/Kokua:Compiling_(Mac) Have not stepped through this yet.___ Policies and (un)subscribe information available here: http://wiki.secondlife.co

Re: [opensource-dev] OSX building xcode GUI compile failure

2014-02-16 Thread Ricky
No problem. I've been looking for this info myself, as I do most of my work these days on either OSX or Linux. I was doing fine with gdb until I wanted to set some breakpoints and look over variable statuses, &c... So I went looking, found the above, and got it working today. I think the issue i

Re: [opensource-dev] OSX building xcode GUI compile failure

2014-02-16 Thread Nicky Perian
I was able to solve the problem using CLI. My misguided thinking was that Apple being famous for its user GUI would have had a build system GUI at least as good if not better than windows VS2010 where you just open the project file and hit run in debug mode. From there you can set breakpoints an

Re: [opensource-dev] OSX building xcode GUI compile failure

2014-02-16 Thread Ricky
And to add to the tale: https://developer.mozilla.org/en-US/docs/Debugging_on_Mac_OS_X shows how to set up a new project for the sole purpose of debugging an existing .app without XCode trying to "helpfully" recompile the code every time you want to run the thing. Just make sure to uncheck "Allow

Re: [opensource-dev] OSX building xcode GUI compile failure

2014-02-05 Thread Nicky Perian
To complete the record for other that are in the baby step phase: https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-terminal-workflow-tutorial.html On Wednesday, February 5, 2014 12:13 AM, Ricky wrote: I attach the XCode GUI deb

Re: [opensource-dev] OSX building xcode GUI compile failure

2014-02-04 Thread Ricky
I attach the XCode GUI debugger to the running process, FireStorm in my case, compiling with RelWithDebInfo*. Worked for my task, YMMV. Ricky / Cron Stardust On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote: > I didn't knew that it couldn't be done that way. I have an issue in Kokua > that

Re: [opensource-dev] OSX building xcode GUI compile failure

2014-02-04 Thread Nicky Perian
I didn't knew that it couldn't be done that way. I have an issue in Kokua that I wanted to set a trace point and determine from wince a method was being called. That is simple to set up on Windows using VS2010. I was hoping to the same in xcode. On Tuesday, February 4, 2014 5:47 PM, Nicky P

Re: [opensource-dev] OSX building xcode GUI compile failure

2014-02-04 Thread Ricky
I don't have an answer, but will note that I've never had much luck with any of the viewers I've compiled compiling from the XCode GUI - commandline yes, GUI no. I remember many months (years?) ago that I was able to get the LL viewer to compile from the XCode GUI, but only after much tweaking of

[opensource-dev] OSX building xcode GUI compile failure

2014-02-04 Thread Nicky Perian
quicktime/Debug/libmedia_plugin_quicktime.dylib ld: library not found for -lexception_handler collect2: ld returned 1 exit status Command /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1 the viewer complies using autobuild build. If I use xcode gui s