@Ricky
Looks link it pays to look close to home for information first.
http://team-purple.sourceforge.net/wiki/Kokua:Compiling_(Mac)
Have not stepped through this yet.___
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No problem. I've been looking for this info myself, as I do most of my
work these days on either OSX or Linux. I was doing fine with gdb until I
wanted to set some breakpoints and look over variable statuses, &c... So I
went looking, found the above, and got it working today.
I think the issue i
I was able to solve the problem using CLI.
My misguided thinking was that Apple being famous for its user GUI would have
had a build system GUI at least as good if not better than windows
VS2010 where you just open the project file and hit run in debug mode. From
there you can set breakpoints an
And to add to the tale:
https://developer.mozilla.org/en-US/docs/Debugging_on_Mac_OS_X shows how to
set up a new project for the sole purpose of debugging an existing .app
without XCode trying to "helpfully" recompile the code every time you want
to run the thing.
Just make sure to uncheck "Allow
To complete the record for other that are in the baby step phase:
https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-terminal-workflow-tutorial.html
On Wednesday, February 5, 2014 12:13 AM, Ricky wrote:
I attach the XCode GUI deb
I attach the XCode GUI debugger to the running process, FireStorm in my
case, compiling with RelWithDebInfo*.
Worked for my task, YMMV.
Ricky / Cron Stardust
On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote:
> I didn't knew that it couldn't be done that way. I have an issue in Kokua
> that
I didn't knew that it couldn't be done that way. I have an issue in Kokua that
I wanted to set a trace point and determine from wince a method was being
called.
That is simple to set up on Windows using VS2010. I was hoping to the same in
xcode.
On Tuesday, February 4, 2014 5:47 PM, Nicky P
I don't have an answer, but will note that I've never had much luck with
any of the viewers I've compiled compiling from the XCode GUI - commandline
yes, GUI no.
I remember many months (years?) ago that I was able to get the LL viewer to
compile from the XCode GUI, but only after much tweaking of
quicktime/Debug/libmedia_plugin_quicktime.dylib
ld: library not found for -lexception_handler
collect2: ld returned 1 exit status
Command /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2
failed with exit code 1
the viewer complies using autobuild build.
If I use xcode gui s