Re: [opensource-dev] Minimum draw distance

2011-06-10 Thread Hitomi Tiponi
That's not bad :). My thoughts: * The range should start at 32 and move out further - make it jump in increments of 16 instead. * Slider should highlight when selected like with other sliders in preferences. * Replace icon with something better - and make it so that the

Re: [opensource-dev] Minimum draw distance

2011-06-10 Thread Jonathan Welch
For those of you who were not at yesterday's Snowstorm scrum Wolf told us this feature is being evaluated. They 1) don't want the UI to be too complicated and 2) would like to merge Basic mode in with Advanced. ___ Policies and (un)subscribe information

Re: [opensource-dev] Minimum draw distance

2011-06-10 Thread Latif Khalifa
On Fri, Jun 10, 2011 at 10:49 AM, Jonathan Welch wrote: > A friend testing this found what might be considered a bug which none > of you advanced people would notice: when you click on the gear and am > sent to the preferences window you do not see the advanced section > with all the sliders for m

Re: [opensource-dev] Minimum draw distance

2011-06-10 Thread Jonathan Welch
The icon was just something I found and is a placeholder until a better-designed one can be generated. A friend testing this found what might be considered a bug which none of you advanced people would notice: when you click on the gear and am sent to the preferences window you do not see the adva

Re: [opensource-dev] Minimum draw distance

2011-06-10 Thread Opensource Obscure
On Fri, Jun 10, 2011 at 04:47, Trilo Byte wrote: > Awesome slider!  Works great on the mac client. WOW. thanks for this. Also great how you can quickly reach Graphic Preferences, which I suspect are frequently changed by a relevant number of users. > Two things: > 1) Needs a better icon (black

Re: [opensource-dev] Minimum draw distance

2011-06-09 Thread Trilo Byte
Awesome slider! Works great on the mac client. Two things: 1) Needs a better icon (black on the dark gray UI is extremely difficult to make out) 2) PLEASE for the sake of all those poor class 0 machines, allow the minimum to be set to 32 or at least 48m This is going to make things easier for

Re: [opensource-dev] Minimum draw distance

2011-06-09 Thread Oz Linden (Scott Lawrence)
On 2011-06-08 13:55, Trilo Byte wrote: I agree, I love having a slider. But I think this one's going to be a vertical slider, behaving something like the way the volume control does. Hopefully we'll get to take a peek soon :-) here's the review viewer: http://automated-builds-secondlife-com

Re: [opensource-dev] Minimum draw distance

2011-06-08 Thread Trilo Byte
I agree, I love having a slider. But I think this one's going to be a vertical slider, behaving something like the way the volume control does. Hopefully we'll get to take a peek soon :-) On Jun 7, 2011, at 3:41 AM, Hitomi Tiponi wrote: > On 6/6/2011 12:37 PM, Jonathan Welch wrote: > > I have

Re: [opensource-dev] Minimum draw distance

2011-06-07 Thread Hitomi Tiponi
On 6/6/2011 12:37 PM, Jonathan Welch wrote: > I have been working on a draw distance slider and realized this would > be a good time to have a discussion about what the lowest value you > can set your draw distance to should be. > > If you have an opinion of why it should be lowered from what it is

Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread Trilo Byte
Vertical slider for the win! :-) I'm fine with existing settings, but given the large percentage of SL users that are using 'class 0' machines, I think a 48m or even 32m minimum would improve the experience and reduce the likelihood of crashing (especially at events or complex builds). On Jun

Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread Lance Corrimal
Am Montag, 6. Juni 2011 schrieb Oz Linden (Scott Lawrence): > On 2011-06-06 12:37, Jonathan Welch wrote: > > I have been working on a draw distance slider and realized this > > would be a good time to have a discussion about what the lowest > > value you can set your draw distance to should be. > >

Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread Oz Linden (Scott Lawrence)
On 2011-06-06 12:37, Jonathan Welch wrote: > I have been working on a draw distance slider and realized this would > be a good time to have a discussion about what the lowest value you > can set your draw distance to should be. > > If you have an opinion of why it should be lowered from what it is

Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread Arrehn Oberlander
On Mon, Jun 6, 2011 at 12:37 PM, Jonathan Welch wrote: > ... > If you have an opinion of why it should be lowered from what it is > now, 64, please reply to this message with your reasoning. > > I'd say it is common for me to lower draw distance to 32, for densely populated events where the rende

Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread holydoughnuts
On 6/6/2011 12:37 PM, Jonathan Welch wrote: > I have been working on a draw distance slider and realized this would > be a good time to have a discussion about what the lowest value you > can set your draw distance to should be. > > If you have an opinion of why it should be lowered from what it is

[opensource-dev] Minimum draw distance

2011-06-06 Thread Jonathan Welch
I have been working on a draw distance slider and realized this would be a good time to have a discussion about what the lowest value you can set your draw distance to should be. If you have an opinion of why it should be lowered from what it is now, 64, please reply to this message with your reas