Re: [opensource-dev] Interested in Terrain Advancement

2010-04-23 Thread Rob Nelson
I'm personally working on Voxel terrain, got most of the opensim framework down, trying to find a place to upload to the code to though. Using Minecraft's generation algorithms, with the author's permission. Fred Rookstown. On Fri, 2010-04-23 at 13:26 -0700, Dzonatas Sol wrote: > There does seem

[opensource-dev] Interested in Terrain Advancement

2010-04-23 Thread Dzonatas Sol
There does seem to be a collective feel that the terrain needs to upgraded somehow. Even a Linden suggested maybe a way to override it if the builder choses, like with sim sized mega prims. My first concern is LOD. The constant changes of LOD on the terrain make the appearance the terrain unnat