On 2010-10-20, at 11:21, Daniel Smith wrote:
> On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter
> wrote:
>> On 2010-10-18, at 12:08, Daniel Smith wrote:
>>> would be better all around.. for the community to say .. hold up.. how to
>>> merge the best of 1.x and 2.x
>> We already have that. It
On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter wrote:
> On 2010-10-18, at 12:08, Daniel Smith wrote:
> > would be better all around.. for the community to say .. hold up.. how to
> merge the best of 1.x and 2.x
>
> We already have that. It's called 1.x.
{ "remarkAnswer" : "hee hee - but
On 2010-10-18, at 12:08, Daniel Smith wrote:
> would be better all around.. for the community to say .. hold up.. how to
> merge the best of 1.x and 2.x
We already have that. It's called 1.x.
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ht
I'm certainly not a detractor of the Imprudence project, actually I'm
a contributor,
but at least on my platform, it's significantly less stable than any
other viewer I have installed.
Granted, I don't use Kirsten's simply due to a politican disagreement in
the past.
~T
On 18/10/2010 18:13,
On Mon, Oct 18, 2010 at 10:29 AM, Thomas Grimshaw wrote:
> Imprudence is certainly not stable enough for a viewer targeted at
> builders.
>
> ~Tom
Imprudence is no less stable than any other viewer (TP or LL). Every
viewer has its fans and its detractors, based I think mostly on what
happens t
Time out! Whoa ;)
There are only so many developers in the community.
and there are two streams.. 1.x and 2.x ...
and neither, as far as I know, is set up well for plugins...
one cul de sac of development would be to go off and do plugins, for, say,
imprudence, or phoenix, or kirstens or
Visibuild is RealXtend and Naali, not vanilla SL or OpenSIM. Nothing
contributed to that would benefit SL or vanilla OpenSIM especially since
both SL & OS are getting mesh support.
Ron Festa
Virtual Worlds Admin
Division of Continuing Studies at Rutgers University
PGP key: http://bit.ly/b1ZyhY
Pho
The "Visibuild" project, at http://visibuild3d.com/, might have some bearing
on this, possibly.
One might think a viewer and grid that are suposed to be useful for real
world architecture would have some build tools other than the normal.
It's C++, isn't it, not C?
On Mon, Oct 18, 2010 at 9:29 A
Imprudence is certainly not stable enough for a viewer targeted at
builders.
~Tom
On 18/10/2010 15:26, Jamey Fletcher wrote:
> Marc Adored wrote:
>
>> Yes that could be awesome like The Fermi Builders Mod for Phoenix or
> Imprudence?
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Marc Adored wrote:
> Yes that could be awesome like The Fermi Builders Mod for Phoenix or
Imprudence?
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ource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Fermi Viewer
>
> Yes that could be awesome like The Fermi Builders Mod for Phoenix or
> better yet Kirstens :D
>
>
> On Mon, Oct 18, 2010 at 1:54 AM, Francesco Rabbi wrote:
>> I think Carlo mean something else... In pl
[mailto:m...@inworlddesigns.com]
Sent: Monday, October 18, 2010 2:01 AM
To: Francesco Rabbi
Cc: Arthur Fermi; opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Fermi Viewer
Yes that could be awesome like The Fermi Builders Mod for Phoenix or
better yet Kirstens :D
On Mon, Oct 18, 2010 at
Am Montag, 18. Oktober 2010, 04:09:28 schrieb Arthur Fermi:
> That isn't something I had considered. In the end we would still need
> developers as we do not have the skills within the staff.
so, let me see if I get this right.
You have some ideas, and you need someone else to actually get those
other viewers
>> are not focused on building or sim management.
>>
>> -Original Message-
>> From: Carlo Wood [mailto:ca...@alinoe.com]
>> Sent: Sunday, October 17, 2010 7:59 PM
>> To: Arthur Fermi
>> Cc: opensource-dev@lists.secondlife.com
>&g
Arthur Fermi
> Cc: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Fermi Viewer
>
> Imho, it is not a good idea to start yet-another-viewer.
> The number of open source coders are limited, they should
> be working on one viewer - not twenty.
>
> We alread
e.com
Subject: Re: [opensource-dev] Fermi Viewer
Pehaps you could add the building and sim management features you think are
useful to an existing project.
On Sun, Oct 17, 2010 at 8:02 PM, Arthur Fermi
wrote:
Well LLs base is a decent start point. We have looked at the other viewers
and thi
ost of the other viewers
> are not focused on building or sim management.
>
> -Original Message-
> From: Carlo Wood [mailto:ca...@alinoe.com]
> Sent: Sunday, October 17, 2010 7:59 PM
> To: Arthur Fermi
> Cc: opensource-dev@lists.secondlife.com
> Subject: Re: [opensou
, 2010 7:59 PM
To: Arthur Fermi
Cc: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Fermi Viewer
Imho, it is not a good idea to start yet-another-viewer.
The number of open source coders are limited, they should
be working on one viewer - not twenty.
We already have more than 10
Imho, it is not a good idea to start yet-another-viewer.
The number of open source coders are limited, they should
be working on one viewer - not twenty.
We already have more than 10 different viewers based
on LL's code. How is it possible we need another?
On Sun, Oct 17, 2010 at 06:09:49PM -0500
Fermi Sandbox is looking to put together a team to develop the Fermi Viewer.
Please send inquires to arthur_fe...@fermisandbox.org or in world.
Mission
The Fermi Viewer projects goals are to create the best viewers for Second
Life that works with all OS Grids. The Fermi Viewer will be open fo
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