On 2011-10-20, at 12:23, Kadah wrote:
> To me local chat is the same since 2.0, except now the local chat log
> and chat bar panels are in the same floater. I agree that it should be
> a stopper, but I have thought since 2.0 beta.
I don't use the local chat log, I use the chat overlay.
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On 10/19/2011 5:25 AM, Oz Linden (Scott Lawrence) wrote:
> On 2011-10-19 2:52, Lance Corrimal wrote:
>> first rule in UI design: do not move essential stuff with no
>> extremely good reasons.
>
> Maybe they wanted you to discover that you could move t
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On 10/19/2011 4:20 AM, Argent Stonecutter wrote:
> On 2011-10-18, at 21:09, Geenz wrote:
>> I can't be the only one who thinks that window management needs
>> to be re-thought for FUI. As it stands, it seems as if that
>> actually took a step backward
On Tue, 18 Oct 2011 22:03:17 -0400
Jonathan Welch wrote:
> The new FUI project just got merged in to viewer-development. No
> more sidebar!
I kind of liked the sidebar, everything in one place, and it didn't
block my "view" but I can "sort of" mimic the behavior with the new
buttons. Also no
I would assume it's the first step to have them on either side in user
prefs down the road...
What I'd like to see with those left/right buttons is a full Dock Behavior
much like the Mac OS Dock or A-dock app that:
1. Automatically hide and show when moving to the edge of the screen or
corner (op
Erm... build 243327 says that it's still in progress... Are you sure
that's the version you tested against?
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/243327/index.html
Ricky
Cron Stardust
On Wed, Oct 19, 2011 at 9:48 AM, Trilo Byte wrote:
I definitely like the direction it's heading, but a few things jump out...
1) How do I change/edit my picks?
2) User-definable shortcut keys would be the perfect compliment to this
(currently no shortcut for appearance, opening additional inventory windows,
etc)
3) How about that awesome draw di
Am Mittwoch 19 Oktober 2011 schrieb Oz Linden (Scott Lawrence):
> On 2011-10-19 2:52, Lance Corrimal wrote:
> > first rule in UI design: do not move essential stuff with no
> > extremely good reasons.
>
> Maybe they wanted you to discover that you could move them? Sounds
> like an ok reason to me
On 2011-10-19 2:52, Lance Corrimal wrote:
> first rule in UI design: do not move essential stuff with no extremely
> good reasons.
Maybe they wanted you to discover that you could move them? Sounds like
an ok reason to me...
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On 2011-10-18, at 21:09, Geenz wrote:
> I can't be the only one who thinks that window management needs to be
> re-thought for FUI. As it stands, it seems as if that actually took a step
> backwards.
One thing that's an immediate show-stopper for me: chat as a separate floater.
After all the d
I have good first impressions of this change, but there also need to
be some tweaks made to it:
Notification well at top right is always on top of floaters, so I
cannot have any floater flush right any more
Allow notification well to be moved to bottom right
Change default of left docked buttons
I also agree with Arrehn's assessment - and welcome the changes made by FUI.
It is a shame that these ideas were not run past some ordinary (i.e.
non-techie) users at a group such as the Viewer Evolution User Group to gauge
user opinion and priorities on various issues before deciding on design
Is this thread going anywhere?
On Wed, Oct 19, 2011 at 09:43, Paul Preibisch wrote:
> I agree - my first thought was, wow - its gonna be hard getting stuff from
> the left now, when I am used to accessing it from the right. Best option:
> leave it on the right, but make it movable to the left vi
I agree - my first thought was, wow - its gonna be hard getting stuff from
the left now, when I am used to accessing it from the right. Best option:
leave it on the right, but make it movable to the left via drag and drop.
On Wed, Oct 19, 2011 at 3:52 PM, Lance Corrimal
wrote:
> Am Mittwoch, 19.
On 10/19/2011 12:52 AM, Lance Corrimal wrote:
> Am Mittwoch, 19. Oktober 2011 schrieb Ardy Lay:
>
>>> why the eff are those buttons on the left instead of the right
>>> where we all would expect them to be after around 2 years of
>>> sidebar?
>> MOVE the effing buttons yourself! It's easy, really.
Am Mittwoch, 19. Oktober 2011 schrieb Ardy Lay:
> > why the eff are those buttons on the left instead of the right
> > where we all would expect them to be after around 2 years of
> > sidebar?
>
> MOVE the effing buttons yourself! It's easy, really.
doesn't change the fact that they should no
On 10/19/2011 12:41 AM, Lance Corrimal wrote:
> Am Mittwoch, 19. Oktober 2011 schrieb Jonathan Welch:
>> The new FUI project just got merged in to viewer-development. No
>> more sidebar! Attached you can see there are buttons on the
>> bottom and left. There's also a column you can move them to
Am Mittwoch, 19. Oktober 2011 schrieb Jonathan Welch:
> The new FUI project just got merged in to viewer-development. No
> more sidebar! Attached you can see there are buttons on the
> bottom and left. There's also a column you can move them to on
> the right which starts out unpopulated. For e
Dude! For serious? That's just the kind of thing that could inspire me
to fix my computer so i can try the v3 viewer and start spending some
quality time in SL doing something other than just meditating at the
Buddha Center! i mean, the meditating is good & all that, & it's not like
it doesn't m
I can't be the only one who thinks that window management needs to be
re-thought for FUI. As it stands, it seems as if that actually took a step
backwards.
On Oct 18, 2011, at 10:03 PM, Jonathan Welch wrote:
> The new FUI project just got merged in to viewer-development. No more
> sidebar! At
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