Am Sonntag, 19. Juni 2011 schrieb Carlo Wood:
> Something that seems to correlate a lot with a low FPS
> is the number of avatars that have to be rendered.
for me a big factor on FPS is the number of textures that the client
is still waiting for... the more grey, the more lag.
bye,
LC
__
Draw distance never makes a significant difference for me.
Strange actually, cause I think it should... But it's not
a very important factor it seems :/
Something that seems to correlate a lot with a low FPS
is the number of avatars that have to be rendered.
On Sun, 19 Jun 2011 06:49:19 -0400
"Oz
This has gotten a bit out of hand... We are absolutely not going to
automate draw distance.
This got started as a speculative discussion that forked off of the draw
distance slider in which I asked whether or not it might be possible to
create a system that _if_explicitly_requested_, some smar