Re: [opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Lance Corrimal
Am Sonntag, 19. Juni 2011 schrieb Carlo Wood: > Something that seems to correlate a lot with a low FPS > is the number of avatars that have to be rendered. for me a big factor on FPS is the number of textures that the client is still waiting for... the more grey, the more lag. bye, LC __

Re: [opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Carlo Wood
Draw distance never makes a significant difference for me. Strange actually, cause I think it should... But it's not a very important factor it seems :/ Something that seems to correlate a lot with a low FPS is the number of avatars that have to be rendered. On Sun, 19 Jun 2011 06:49:19 -0400 "Oz

[opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Oz Linden (Scott Lawrence)
This has gotten a bit out of hand... We are absolutely not going to automate draw distance. This got started as a speculative discussion that forked off of the draw distance slider in which I asked whether or not it might be possible to create a system that _if_explicitly_requested_, some smar