On 2010-12-30, at 08:47, WolfPup Lowenhar wrote:
> That is why I put the link to the sites where the source is hosted so you can
> check this and the license they are using are full GPL which is compatible
> with LGPL if I remember correctly.
If you use a full GPL component then you have to use
There is an implementation of bullet in OpenSimulator but it's not as well
tested as ODE, which is the dominant engine in use. Both engines are
currently using trimesh colliders for complex prims, sculpties, and meshes
and the version of ODE included with OpenSimulator does not support convex
hull
On Thu, Dec 30, 2010 at 2:03 PM, WolfPup Lowenhar
wrote:
> Bullet Physics Library(just the convexdecomp section):
>
> Web site : http://code.google.com/p/bullet/
>
> John Ratcliff's:
>
> Web Site :
> http://codesuppository.blogspot.com/2009/11/convex-decomposition-library-now.html
I seem to recal
On 12/30/2010 08:03, WolfPup Lowenhar wrote:
>
> I have recently had a conversation with someone @ LL that has said
> they would be willing to help develop and OS version of
> llconvexdecompisition. I even I even discussed which ones they thought
> was good but they have not had the time to look
Behalf Of Tateru
Nino
Sent: Thursday, December 30, 2010 9:37 AM
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Convexdecomposition for open source devs
Knowing what their licenses are is very important. They'll need to be LGPL
compatible, if I remember rightly.
On
Knowing what their licenses are is very important. They'll need to be
LGPL compatible, if I remember rightly.
On 31/12/2010 1:03 AM, WolfPup Lowenhar wrote:
I have recently had a conversation with someone @ LL that has said
they would be willing to help develop and OS version of
llconvexdeco
I have recently had a conversation with someone @ LL that has said they
would be willing to help develop and OS version of llconvexdecompisition. I
even I even discussed which ones they thought was good but they have not had
the time to look at the open source version in a technical way. So what I