To clear some things up, i'm talking about taking LLWearableType::EType
and LLVOAvatarDefines::EBakedTextureIndex
and with both of them figuring out which LLVOAvatarDefines::ETextureIndex is
to pass along.
Example: if the wearable is of type LLWearableType::WT_ALPHA
and the baked texture index is
This is a somewhat specialized question.
I am currently exploring ways to commit a texture onto an avatar layer
without having the appearance panel open.
>From what i understood in the code, the function *
gAgentAvatarp->setLocalTexture* that applies the texture in
*LLPanelEditWearable::onTexture