I've added this info to:
https://jira.secondlife.com/browse/VWR-17436
Generally pjira is a better place to note forensics than the mailing
list. :)
Thanks for digging!
Ponzu wrote:
> FYI.
>
>
>> Is anyone looking at SNOW-198 or VWR-13286, for example? It appears an
>> assertion is failing. May
FYI.
> Is anyone looking at SNOW-198 or VWR-13286, for example? It appears an
> assertion is failing. Maybe it is not needed or backwards or something
> (easy fix).
>
>
> So, I looked at the code. The assertion occurs three times in
llimagegl.cpp. it sort of looked like the assertions don't d
There are various complaints about AA not working. Some of them complain it
causes an immediate crash (me for example 8-).
Is anyone looking at SNOW-198 or VWR-13286, for example? It appears an
assertion is failing. Maybe it is not needed or backwards or something
(easy fix).
User story:
When
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On 8/27/2010 3:36 AM, Aimee Linden wrote:
> On 27 Aug 2010, at 02:06, Trilo Byte wrote:
>
>> > Is it just me, or is anti-aliasing broken in the last couple builds?
> Do you arms and legs look lumpier than normal? If so then it's you ;)
>
> Quite a la
I've found that by uncommenting an argument to a function (I forget which and
am currently indisposed; it's fairly obvious if you search for references to
the name of the control for antialiasing (RenderFSAASamples or similar?)) you
can get antialiasing to work properly on OS X, though it will r
Enabling FBO broke hires snapshot
--
Sent by iPhone
Il giorno 27/ago/2010, alle ore 12:36, Aimee Linden
ha scritto:
> On 27 Aug 2010, at 02:06, Trilo Byte wrote:
>
>> Is it just me, or is anti-aliasing broken in the last couple builds?
>
> Do you arms and legs look lumpier than normal? If
On 27 Aug 2010, at 02:06, Trilo Byte wrote:
> Is it just me, or is anti-aliasing broken in the last couple builds?
Do you arms and legs look lumpier than normal? If so then it's you ;)
Quite a large amount of rendering work dropped in one of the latest updates.
You're on a Mac right? It seems t
On Fri, Aug 27, 2010 at 12:02 AM, Marine Kelley wrote:
> Actually it works, but I believe the RenderUseFBO and RenderDeferred debug
> settings must be set right (both FALSE), before seeing some antialiasing.
> I'm not really sure how I did it but I did see some AA on the latest 2.x
> viewers.
AA
Actually it works, but I believe the RenderUseFBO and RenderDeferred debug
settings must be set right (both FALSE), before seeing some antialiasing.
I'm not really sure how I did it but I did see some AA on the latest 2.x
viewers.
On 27 August 2010 08:35, Kadah Coba wrote:
> Yeah, me too. AA i
Yeah, me too. AA is buggy in 2, but its not working at all now.
On 8/26/2010 6:06 PM, Trilo Byte wrote:
> Is it just me, or is anti-aliasing broken in the last couple builds?
> 2.1.2 (208569) and 2.1.2 (208581)
>
> https://jira.secondlife.com/browse/VWR-20969
>
> TriloByte Zanzibar
> __
Is it just me, or is anti-aliasing broken in the last couple builds?
2.1.2 (208569) and 2.1.2 (208581)
https://jira.secondlife.com/browse/VWR-20969
TriloByte Zanzibar
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