Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-18 Thread Kelly Linden
nges, wow, a whole lot of work. But thank you for > answering, can't wait to see it deployed. > > Miss > > > > -- > *From:* Kelly Linden > *To:* Rob Nelson > *Cc:* opensource-dev@lists.secondlife.com > *Sent:* Sun, October 17, 2010 3:17:40 PM > > *Subj

Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread miss c
ks like they changes, wow, a whole lot of work. But thank you for answering, can't wait to see it deployed. Miss From: Kelly Linden To: Rob Nelson Cc: opensource-dev@lists.secondlife.com Sent: Sun, October 17, 2010 3:17:40 PM Subject: Re: [open

Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread Kelly Linden
Currently we use Mono 1.2.6. Moving to Mono 2.6.7 is in testing right now. It requires a two stage process to deploy so there will be a 'mono2 aware' version that has to be deployed before we get all the new version stuff. We are currently working on tracking down hopefully one of the last issues,

Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread Rob Nelson
There is no "we". The servers are proprietary; LL does this on their own dime and time. From what I gather, there's a little bit of work going towards that direction, but the mesh changes have their attention for now, like car keys dangled in front of a toddler. Rob On 10/17/2010 12:40 PM,

Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread miss c
:54:31 PM Subject: Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN They attempted a fix a few server versions ago. But it did horrible things to some scripts, causing them to crash in totally new and horrible ways. The fix was pulled out and set to be put back in when

[opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread miss c
Running more and more tests about the lag in regions it seems more and more to point towards this issue more than anything else. https://jira.secondlife.com/browse/SVC-3895 with over 900 votes "Rezzing Mono scripted object cripples sim FPS" Now Kelly mentioned on this post it had something to do